Armored Warfare
http://armoredwarfarehu.blogspot.hu/
http://armoredwarfarehu.blogspot.hu/
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#3577
orosz 0.12 patchnót, lényegesebbek
SPOILER! Kattints ide a szöveg elolvasásához!HE Changes
Slightly decreased module damage dealt by artillery with calibers greater than 125mm.
Artillery module damage is now more heavily affected by the distance between the point of impact and the affected component. Note that this only applies to module damage, not normal hull damage.
Slightly reduced HE damage to heavily armored targets for vehicles Tier 5 and higher. The base damage of these rounds is unchanged, but high armor will decrease the damage the target takes somewhat more than it used to.
AMX-10P PAC90 damage increased by ~5%.
B1 Centauro damage increased by ~15%.
B1 Centauro 120 damage increased by about ~15%.
Dragoon 300 90 damage increased by ~10%.
ERC 90 damage increased by ~8%.
LAV-150 90 damage increased by ~5%.
LAV-300 damage increased by ~10%.
LAV-600 damage increased by ~15%.
M1128 Stryker damage increased by ~8%.
Taifun II damage increased by ~15%.
Zhalo-S damage increased by ~12%.
Please note that there may be some slight variation from these percentages on specific ammo types due to rounding up or down on values.
Challenger 2
Hull traverse speeds:
CV12 Engine slowed from 15.2sec to 16.1sec
MT 883 Engine slowed from 13.6sec to 14.5sec
0-32kph Acceleration:
MT 883 Engine slowed from 7.0sec to 7.3sec
B1 DRACO
Penetration for all rounds increased by ~15%
Targeting Time decreased from 3 seconds to 2.5 seconds
Hull traverse accuracy bloom rate decreased from 0.75 to 0.3
Smallest reticule size decreased from 0.14 to 0.125
Largest reticule size decreased from 0.84 to 0.75
Hit Points increased from 1760 to 1935
M41 Walker Bulldog
Rate of Fire increased from 10.1 rounds per minute to 11.4 rounds per minute
Stock AP penetration increased from 146 to 157
Upgraded AP penetration increased from 154 to 173
HEAT penetration increased from 129 to 138
Targeting Time decreased from 3.2 seconds to 2.5 seconds
M48 Patton
Rate of Fire increased from 8 rounds per minute to 8.6 rounds per minute
Object 430
HP decreased from 990 to 850
PT-76
The BK-350M HEAT is now the stock ammunition for the PT-76
HE Rounds have been removed from the vehicle
RDF-LT
HP increased from 1390 to 1540
HVAPDS damage increased from 246 to 285. Penetration decreased to 275
APFSDS round penetration increased from 275 to 312. Damage unchanged
Stingray 1
Stingray 1 Hit Points increased from 1465 to 1580
Stock AP round increased penetration increased from 265 to 278
First AP upgrade penetration increased from 278 to 292
Second AP upgrade penetration increased from 285 to 299
Third AP upgrade penetration increased from 298 to 313
Stock Shaped Charge penetration increased from 244 to 262
Upgraded HEAT penetration increased from 249 to 274
Stingray 2
Stingray 2 Hit Points increased from 1685 to 1815
Stock AP penetration increased from 318 to 334
First AP upgrade penetration increased from 334 to 350
Second AP upgrade penetration increased from 342 to 359
Third AP upgrade penetration increased 357 to 375
Stock HEAT penetration increased from 280 to 296
First HEAT upgrade penetration increased from 292 to 310
Second HEAT upgrade penetration increased from 299 to 317
Third HEAT upgrade penetration increased from 311 to 330
M1A2 Abrams
M1A2 gun depression is now -9 degrees in the front and 0.2 in the back.
Fixed an issue with the stock space hull being misaligned on the vehicle
ez meg 0.12után érkezik
1. Making the rear of MBTs consistently penetrable across the board.
2. Making the rear sides of MBTs more easily penetrable across the board.
3. Reducing the capabilities of MBTs to outmaneuver LTs which properly flank them
4. Making LTs more capable of skirmishing on the move
These are the core areas we are focused on addressing for balance right now (I actually just came out of a long meeting on these subjects). Because of how widespread and extensive these changes will be and the tech time required to make these changes we simply cannot rush these changes into a single build. You will notice we did not buff MBTs this patch and while the camo / TD changes are designed to improve the gameplay for non-MBT classes it does not mean it is the only changes we intend to make. The TD ability will also probably be getting further adjustments after we collect feedback on its current iteration.
We are looking at removing the damage reduction from cupolas which would help in that situation some. Not set in stone yet though.
Utoljára szerkesztette: ToCsEk, 2015.12.09. 09:35:16