Armored Warfare
http://armoredwarfarehu.blogspot.hu/
http://armoredwarfarehu.blogspot.hu/
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#3183
QA&A 10-ből kiollózva:
Question: What is the proposed end-game for those not interested in clan wars?
Answer: Hardcore PvE mode. We are preparing a mode for both single players and organized teams where the players will get to fight “bosses”, which will require significantly higher amount of coordination compared to the usual PvE missions, while yielding much higher rewards. Another thing that we are considering is to make a server-wide scoring and leaderboard system for the current missions, but that’s just a concept for now.
Question: Will anything be done to address PvE missions such as Rolling Thunder that tend to be very unforgiving to anything except MBTs? Perseus is a great map where any team composition can succeed. What about the SPG’s?
Answer: Yes. We will adjust the map design as well as bot behavior to improve the position of light vehicles on the maps (for example by making the bots target the heaviest player vehicles first, an equivalent of the “mobs target plate” principle appearing in many MMORPGs). We will also make certain design changes to make the artillery more PvE-viable.
Question: In the PvE mode, will the AI opponents stop firing so accurately? It’s unfair!
Answer: We have made some adjustments to the AI opponent behavior – they will be introduced in Update 0.12. The bots will behave more like players (with certain reaction time) than regular MMO monsters. This should also improve the situation of lighter vehicles, suffering from the accurate hard to evade fire. We have also made some changes in 0.11 in terms of where AI vehicles are aiming on player vehicles that will reduce the accuracy of AI vehicles in terms of being able to hit fast moving targets on the move.
Jóság csak győzzük kivárni.