• Jeffjohnson
    #3028

    So as many of you have noticed, HE damage has been an issue at high tiers and for Artillery their HE damage has been visibly reduced, This was caused by a couple of issues which I wanted to detail to you guys so you had a better idea of what is actually happening and what we are doing to resolve it. All of the changes I will list here are slated to be tested and then integrated into an upcoming hotfix.


    High tier HE damage was being caused by HE explosions that were set to be too large. The enlarged radius made it so the HE explosion dealt damage to weak points which were not near the explosion, making it easier to do damage just by hitting almost anywhere on the vehicle. We reduced the size of the HE explosions so that players are still rewarded for aiming at weak points on vehicles.



    The minimum damage on direct fire HE was too high. This allowed HE damage to the frontal armor of MBTs to be an extremely efficient way of dealing damage. For a T-90MS who's base damage is 505, this means the minimum damage against strong frontal armor was 126. Even doing 126 as a bare minimum was too high. We've lowered the minimum from 25% to 10%. This makes the minimum damage 51, which is a better minimum for just slinging shells at the front of an MBT. This also adjusts the entire scale so players should overall see a damage decrease against heavier armor instead of high damage values.



    For Artillery HE damage, there was an issue with the HE damage formula where armor could reduce all HE damage. Not many things could trigger the issue with the formula, so it wasn't seen very often except for on artillery. We are updating the formula so that the armor damage reduction calculation is working correctly. After we introduce the hotfix artillery players should find they are doing consistent damage again.




    With these changes, HE should work as we originally intended for it - small and relatively consistent damage, but high damage for weak spots and extreme damage for penetrations.

    I hope this clarifies these issues for everyone and we appreciate all the good feedback you've been giving us on 0.11. Keep it up!