Armored Warfare
http://armoredwarfarehu.blogspot.hu/
http://armoredwarfarehu.blogspot.hu/
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#2527
Firing Mechanism Changes
Reduced the vehicle damage explosion radius of direct-fire (non-artillery) HE shells to reduce the instances where the explosion would deal damage to a distant weak point on the armor. Also updated the HE damage scalars on a per-Tier basis to improve the ability of HE to deal damage to weaker armor. The result of these two changes is that accurate HE shots against on or close to weak armor will deal more damage, while less accurate shots against strong armor will deal less damage.
Added a feature which scales the crew and component damage of all shell types so that the damage output is no longer tied to the vehicle's Tier. This resolve issues where lower-Tier vehicles had a very difficult time destroying the components of higher-Tier vehicles while the higher-Tier vehicles could often destroy the components of a lower-Tier vehicle with a single shot.
Fixed an issue where HE (high explosive) shells could sometimes deal unintentionally high damage against strong armor.
Fixed an issue where AP (armor piercing) shells could normalize on each impact with successive layers of vehicle armor instead of only on the first impact. They now only normalize on the first impact, which will mean that side-scraping will be a more effective defensive tactic.
Az utolsó 3 sor a lényeg. MBT-k örülhetnek. Amíg nem jön egy komolyabb PvE patch addig ennek a patch-nek köszönhetően PvE-ben még nehezebb lesz a kis páncéllal rendelkező járművek élete.
Utoljára szerkesztette: Jeffjohnson, 2015.11.06. 11:09:53