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  • tutituti
    #15
    a játék hivatalos fóruma : http://joinsquad.net/forums/
    youtube channel:https://www.youtube.com/user/JoinSquad


    szeptemberi devlog:

    Squads, Fireteams (which aren't exposed currently, awaiting a more extensive UI), and Rallypoints.
    The completed procedural crops system, along with a generation tool for it.
    Distance sounds, starting with the M4.
    New statics for the afghan environment.
    Diagonal movement animations.
    Basic inventory, the switching of weapons, and to go along with that deploy and undeploy animations for all the current in game weapons.
    A number of newer and more polished textures for the HUD and Map.
    New weapon animations for the M4, the AK74, and the Makarov (both normal and dry reload)).
    Updates and improvements to crouched and standing movement animations, along with the completion of sprinting animations and the beginnings of slow movement.
    A number of updates to various weapons textures to improve the look for Physically Based Rendering.
    Fix to player movement and collision meshes on all our statics so stairs work now.
    Added initial code for vehicles, and the first vehicle, a HMMWWV.
    The first throwable animations, done for the m67 grenade.
    For the coming month we have planned:
    Making VoIP fully functional, including having input configuration, broadcasting to specific groups / people (your squad, all squad leaders and specific squad leaders), and broadcasting positionally to nearby people.
    Getting vehicles to a playable state and a more expansive terrain / map to test larger scale combat.
    Making the beginnings of the roles system (Officer, Medic, Rifleman, and Automatic Rifleman), which will have simple static index based inventories at first.
    Making the sounds, weapons and animations for the equipment we have lined up for the various weapons of kits.
    A rudimentary medic system (almost surely very simple but still functional at first to fill its gameplay purpose), paired with varying damage amount based on hit location.
    Substantial UI work.
    Utoljára szerkesztette: tutituti, 2014.10.10. 18:22:02