Rimworld
  • Ninju
    #88
    Egy korántsem teljes changelog a hamarosan érkező A13-ból:

    Relationships
    Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
    Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
    Family members out to cousins and beyond
    Lovers, fiancees, marriages, ex-lovers, ex-spouses
    Lovin’
    People may get in social fights with those they dislike (even neutrals and enemies do this)
    Animal bonding
    People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
    Marriage ceremonies and parties
    Misc
    New exotic infections: Gut worms, mechanite infections which give abilities at a cost of pain or fatigue, trauma savantism
    New chronic diseases: Carinoma, asthma, hearing loss
    New “firefoam popper” provides a way to combat fire besides punching it.
    Prison breaks
    Prison breaks. Prisoners pick the locks, get out, seek weapons and work as a group to escape.
    Infestations
    Self-reproducing, spreading underground insect hives
    Insect hives are dangerous but produce succulent insect jelly
    Animals and predators
    Many more animals, some of which will hunt people
    Some animals are now predators, including colony pets (e.g. cats catch squirrels)
    Animals can gnaw corpses apart directly now
    Threat response mode
    Decide how colonists should auto-respond to threats: flee, attack, or ignore?
    Economy
    ‘Components’ resource used for machinery and electronics
    Ground-traveling trade caravans from other factions
    Deeper research tree with more low-tech options and more things to research
    New fueled buildings: stove and generator
    Various new lower and higher-tech production buildings
    Two research tables: simple and hi-tech. Hi-tech is required for some projects.
    Misc
    Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
    Extreme desert biome
    Colonists in relationships can share beds
    New double bed; royal bed is now gold-trimmed and fancy
    New flatscreen and megascreen TVs
    Colonists can now visit sick people in bed to cheer them up
    Sick people in bed can now watch TV
    Building damage overlays
    Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
    The year is now split into seasons instead of months.
    Animal kibble
    Deep rooms stay cool in the heat
    Richer tale recording and better art descriptions
    Hundreds of balance improvements, optimizations, tweaks and fixes