Space Engineers

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  • VanHohenheim
    #581
    Kint az update :)

    Features
    - space ball
    - oxygen for small ships and cockpits
    - suit’s oxygen level
    - oxygen bottle (inventory item)
    - med bay conveyors (to transfer oxygen)
    - enclosed cockpit conveyors (to transfer oxygen)
    - re-spawn screen shows level of oxygen around medical rooms
    - suit consumes less energy when helmet is off
    - character with helmet off will not die when energy is 0 (must be inside pressurized room)
    - moddable number of subparts for hangar doors
    - new features for air vents in ModAPI/Ingame programming

    Fixes
    - fixed asteroid lag
    - fixed turret lag caused by lasers
    - fixed loss of grid physics
    - fixed airtight hangar doors not venting oxygen when not fully closed
    - fixed GPS staying on HUD when unchecked
    - fixed air vent venting when it is OFF
    - fixed oxygen only passing through connectors on the same grid
    - fixed incorrect oxygen level reported on projection
    - fixed ice not fall from oxygen generator
    - fixed spawn in medical room
    - fixed hanger door looping sound