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UNDEAD LEGACY MODTOPIK I 7Days Blood Moons topik IV2.0 Fejlesztői Napló
Magyar szerverek:(katt ide!)

Az első 4 számjegy az IP cím,a kettőspont után a port száma található!


Stabil 1.0 szerverek:

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F.A.Q

Időjárás kikapcsolása:f2-vel konzolt előhívni,és ezt beirni:weathersurvival off
Játékban F9,és F12 a képlopás gomb.
F9-el a játék könyvtárába teszi a képet:
Program Files (x86)/Steam/Steamapps/common/7days to die/Screenshot
F12-vel viszont a steam screenshot képtárába:
Program Files (x86)/Steam/userdata/.......(sajátszám)/760/remote/251570/screenshots
Akinek nagyon laggol,az vegye vissza a textúra méretet half-size-re,és kapcsolja ki az árnyékokat!
Experimental,és korábbi változatok letöltése:steam könyvtárban a játék nevén jobbklikk,majd a menüben tulajdonságok,és a béták fülnél a legördülő menüben a latest_experimentalt,vagy egy korábbi verziót kiválasztani! Kiválasztás után,azonnal töltődik!
Minden új verzió kezdetekor ajánlatos a régit uninstallálni,és a launcher tools menüjében a clean game data résznél mindent bepipálni!! Launcher előhívása a steamen belül a játék nevén jobbklikk,és show game launcher.Régi mentések instabilitást okoznak,ha kijön egy új alfa verzió! Mindenképpen új játékot kell kezdeni!

Figyelem! Az off/warez/flém,és nem a játékkal kapcsolatos hozzászólások törölve lesznek! Ott az offtopik linkje felül!

Az egész sg fórum,sajnos haldoklik,nincs aki foglalkozzon vele,igy ha valakinek jelzi hogy új üzenet van,és nem irja ki,akkor törölje a sütiket a fórumról a böngészőjében,vagy irjon egy választ a topikba,és akkor megjelennek az előző üzenetek! Felül a kis nagyitó ikonnal bejön a bannerkép.A régi hátteret esély sincs visszahozni.Próbáltam,nem lehet.
Legjobb megoldás a reklámblokkolók kikapcsolása a fórumban!

7 Days Blood Moon különálló játék,megjelent steamen!
  • Ironman2
    #23105
    Hello Survivors!

    Today we have V2.3 b9 Stable for you.
    SPOILER! Kattints ide a szöveg elolvasásához!

    This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.

    We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games.


    TFP wishes everyone a ton of fun with the V2.3 update.


    Note:

    Storm frequency setting defaults to 0

    This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!


    Here is what changed since V2.2:


    Added

    Bee Swarm entity variant for tree stump game event

    Bee Swarm hand item with non critical debuffs

    Updated icons for Biome Survival Gear

    WornItemMods min effect requirement

    HonkEvent for vehicles to allow game events to fire based on honking the horn

    AI wander and look are more active while alert

    AI randomly turns during look while alert

    Second column of icons to use for custom map waypoints

    Launcher cleanup features "local prefabs" and "mods"

    Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)

    HarvestByTag Challenge objective

    Nav Object Tracking to ChallengeStatAwarded

    Localization for challengeBiomeRewardTooltip for biome challenge rewards

    Grab and Place SFX for Biome Survival Gear

    GameEvent Requirement for InTraderArea

    Custom Radial events for blocks through xml for modders

    GameEvent action to get all players in game

    Rubble_wasteland_filler_10


    Changed

    Removed erroneous second set of tags from ammoCrossbowBoltExploding

    Disabled biome Wear, Loot, and Time challenges

    Biome Badges are now separate weather items per biome

    Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage

    Taking shelter without survival gear will recover biome hazard effects

    All biome hazards now have 3 minutes of survival time without gear

    Survival gear is now dropped on death with drop on death settings

    Updated icons for biome hazard reducers

    Removed food and water stats from Black Lung Serum and Fallout Flush

    Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats

    Increased water stat on Sunstroke Tonic

    Updated the recipe for Scorcher Stew

    Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees

    Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm

    Reduced dew collector activity value

    Replaced plague spitter fade with a low rate of wandering

    Storm messages will no longer say to leave biome

    Biome Hazards recover in any other biome

    Improved AI wander position variety

    Increased AI alert time after investigation point reached

    Increased rate AI interest distance returns to the default value

    Updated shotgun shell icon to match other shotgun ammo icons

    Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays

    Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled

    Storm buff descriptions no longer instruct players to leave the biome

    Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction

    Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards

    Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

    Updated Honey Harvest challenge to track the location of stumps

    Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows

    Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings

    Updated wilderness tree stumps with hole model variant

    Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

    Removed wind drift effect from 4x4 when driving through storms

    Storm frequency setting defaults to 0 (Does not change setting for current games)

    Increased delay between thunder during storms

    Optimized Chunk SetBlock check of DeviceFlags

    Optimized SpawnGroup memory use

    Autorun starts only if run action was pressed for less than .2 seconds

    Canned Food mesh so the main part of the label faces the player

    Updated localization for 2.3 changes

    POI sleeper volumes use a random seed in playtest



    Fixed

    AI ranged projectile attacks would start when the target was dead

    Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses

    Water is not visible through glass

    Distant water seam if near water is to the side

    Underwater distortion could be clipped at certain angles

    Trader Bob VO Trade 17 line cuts off

    Air drop marker still shows when setting has it off

    NRE when spawning insects after destroying tree stump using vehicle

    Icon background textures not cleared when switching between containers - second issue

    AI wander random range was 1m too short and only used 1m increments

    Biome spawned AI move speed increase from storms did not happen at night

    Launcher cleanup feature "old remote maps" working again

    Apartments_06 placed trees on flat ground to avoid bugs

    On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest

    Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)

    Issue with challenge reward tooltip using the same text_key in two game events

    PlayerDataFile failed to load (mismatched read/write in WaypointCollection).

    Black screen when crouching, entering biomes, accepting quests

    Weeds and debris appear inside trader bounds

    Fire and smoke effect not visible through glass blocks

    Red quest bounds are rotated during quests

    Updated biome max timers to reset when entering the game if not set to 180

    OnSelfPlaceBlock not working correctly for placing blocks.

    Trader UI header icon overlap

    Thunder sounds would leak an object if played too often


    Utoljára szerkesztette: Ironman2, 2025.09.14. 00:21:19