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Hivatalos oldal | WIKI | STEAM | REDDIT | X (Madmole) | X (7 Days to die official) I KÉPFELTÖLTÉS
UNDEAD LEGACY MODTOPIK I 7Days Blood Moons topik IV2.0 Fejlesztői Napló
Magyar szerverek:(katt ide!)

Az első 4 számjegy az IP cím,a kettőspont után a port száma található!


Stabil 1.0 szerverek:

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F.A.Q

Időjárás kikapcsolása:f2-vel konzolt előhívni,és ezt beirni:weathersurvival off
Játékban F9,és F12 a képlopás gomb.
F9-el a játék könyvtárába teszi a képet:
Program Files (x86)/Steam/Steamapps/common/7days to die/Screenshot
F12-vel viszont a steam screenshot képtárába:
Program Files (x86)/Steam/userdata/.......(sajátszám)/760/remote/251570/screenshots
Akinek nagyon laggol,az vegye vissza a textúra méretet half-size-re,és kapcsolja ki az árnyékokat!
Experimental,és korábbi változatok letöltése:steam könyvtárban a játék nevén jobbklikk,majd a menüben tulajdonságok,és a béták fülnél a legördülő menüben a latest_experimentalt,vagy egy korábbi verziót kiválasztani! Kiválasztás után,azonnal töltődik!
Minden új verzió kezdetekor ajánlatos a régit uninstallálni,és a launcher tools menüjében a clean game data résznél mindent bepipálni!! Launcher előhívása a steamen belül a játék nevén jobbklikk,és show game launcher.Régi mentések instabilitást okoznak,ha kijön egy új alfa verzió! Mindenképpen új játékot kell kezdeni!

Figyelem! Az off/warez/flém,és nem a játékkal kapcsolatos hozzászólások törölve lesznek! Ott az offtopik linkje felül!

Az egész sg fórum,sajnos haldoklik,nincs aki foglalkozzon vele,igy ha valakinek jelzi hogy új üzenet van,és nem irja ki,akkor törölje a sütiket a fórumról a böngészőjében,vagy irjon egy választ a topikba,és akkor megjelennek az előző üzenetek! Felül a kis nagyitó ikonnal bejön a bannerkép.A régi hátteret esély sincs visszahozni.Próbáltam,nem lehet.
Legjobb megoldás a reklámblokkolók kikapcsolása a fórumban!

7 Days Blood Moon különálló játék,megjelent steamen!
  • Ironman2
    #22862
    Alfa 21.1 experimental megérkezett:

    SPOILER! Kattints ide a szöveg elolvasásához!
    Hello Survivors!

    Today we bring you our first point release for A21 to Experimental.



    To opt in please follow these steps:

    Right click on the game in steam
    Click on properties
    Click the “betas” tab
    The drop down menu will have latest_experimental available <— you want THAT
    Select that and wait for the game to download


    We recommend you start a new game when participating in EXP.

    We are not aware of anything affecting existing savegames negatively.

    If you plan on using your regular savegame, we advise of at least making a backup.



    Here is what changed since A21 b324 stable:



    Added

    Tier 5 hotel_ostrich
    Moderator OzHawkeye to credits
    Ability to change prices for twitch actions through Twitch Info Screen.
    Ability to reset prices for all twitch actions through Twitch Options Screen.
    Loot entries have tags and if set then will ignore if looter has no matching tags
    Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
    Loot container console command to log the results of opening a container
    Extend ClientInfo logging
    Prefab ins file read error log
    Trader placement protected area of 3 meters on each side
    Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
    Nest Audio open/close/destroy
    ApproachDistraction AITasks added to cop, demo, and mutated zombies


    Changed

    Twitch: Extended the cooldown times for all supply crates.
    Twitch: Extended the cooldown times for all vision effects.
    Adjusted point costs for twitch actions to be multiples of 25.
    Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
    Updated dumpster loot to work with new hard coded masterChef2 tag
    Removed unneeded tags from items.xml used in old progression setup
    Remove event spawned zombies when Homerun Derby ends.
    No longer require overlay if not using Twitch Actions.
    Show the current crafting level when showing the unlock level required in the crafting info.
    Trader area calculations are done dynamically
    Increased trader protected area by 1 meter on each side
    Stopped camera shake running at zero strength when no damage
    Updated stats on all armor for linear progression
    Adjusted vehicle revert collision motion
    Broken vehicles take 10% collision damage
    Reduced the amount of explosives in Twitch crates by half
    Removed explosives from mystery supplies channel point redeem.
    Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
    Adjusted colliders on various bed prefabs
    Adjusted colliders on chairCampingPrefab
    Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
    House_modern_26 replaced regular window by bulletproof windows.
    Updated progression for Effective Range and Max Durability stats for tools and weapons
    Updated Melee Damage on Steel Club that got missed on the first progression pass
    Bows now show Effective Range
    Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
    Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
    Updated valid trees with path solid property
    Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
    Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
    Reduced gas production to 2 gas per shale and sped up crafting time
    Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
    Increased the amount of cloth needed for various recipes
    Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
    Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
    Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
    GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
    AmmoGasCan moved from groupRareAutomotive to groupAutomotive
    Increased the economic value for ammoGasCan
    All Traders now have ammoGasCan for sell
    Updated the localization for timed charges to insure players know what they are effective against


    Fixed

    AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
    Stuns do not reset the stun counter when stacked.
    Zombie attack can break after receiving fall damage (Hit tag)
    Entity vertical movement could cause incorrect results for finding entities in chunks
    Floating terrain deco issue in countrytown_business_03.
    AI pathing issues with cube_corner_beveled not having the path solid property
    #mindwipe does not work correctly on servers.
    House_old_mansard_03 stability issue.
    Twitch Prime Subs were not registering their events correctly.
    Always do authorization cleanup on main thread
    Steam game servers list reports incorrect port to connect to game
    Robo sledging a player on a vehicle breaks camera
    Vehicles could take increased collision damage from blocks due to player block damage setting
    Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
    Sleeper volumes trying to spawn an entity that just died
    Vehicles being excessively damaged from separate collision events
    Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
    Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
    NRE: Exiting game before camera stops shaking.
    Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
    Typo with woodenGarageDoor5x3_PoweredOak key in localization
    Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
    Swapped two wanderingHordeStageGS groups that were out of order
    Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders