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Hivatalos oldal | WIKI | STEAM | REDDIT | X (Madmole) | X (7 Days to die official) I KÉPFELTÖLTÉS
UNDEAD LEGACY MODTOPIK I 7Days Blood Moons topik IV2.0 Fejlesztői Napló
Magyar szerverek:(katt ide!)

Az első 4 számjegy az IP cím,a kettőspont után a port száma található!


Stabil 1.0 szerverek:

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F.A.Q

Időjárás kikapcsolása:f2-vel konzolt előhívni,és ezt beirni:weathersurvival off
Játékban F9,és F12 a képlopás gomb.
F9-el a játék könyvtárába teszi a képet:
Program Files (x86)/Steam/Steamapps/common/7days to die/Screenshot
F12-vel viszont a steam screenshot képtárába:
Program Files (x86)/Steam/userdata/.......(sajátszám)/760/remote/251570/screenshots
Akinek nagyon laggol,az vegye vissza a textúra méretet half-size-re,és kapcsolja ki az árnyékokat!
Experimental,és korábbi változatok letöltése:steam könyvtárban a játék nevén jobbklikk,majd a menüben tulajdonságok,és a béták fülnél a legördülő menüben a latest_experimentalt,vagy egy korábbi verziót kiválasztani! Kiválasztás után,azonnal töltődik!
Minden új verzió kezdetekor ajánlatos a régit uninstallálni,és a launcher tools menüjében a clean game data résznél mindent bepipálni!! Launcher előhívása a steamen belül a játék nevén jobbklikk,és show game launcher.Régi mentések instabilitást okoznak,ha kijön egy új alfa verzió! Mindenképpen új játékot kell kezdeni!

Figyelem! Az off/warez/flém,és nem a játékkal kapcsolatos hozzászólások törölve lesznek! Ott az offtopik linkje felül!

Az egész sg fórum,sajnos haldoklik,nincs aki foglalkozzon vele,igy ha valakinek jelzi hogy új üzenet van,és nem irja ki,akkor törölje a sütiket a fórumról a böngészőjében,vagy irjon egy választ a topikba,és akkor megjelennek az előző üzenetek! Felül a kis nagyitó ikonnal bejön a bannerkép.A régi hátteret esély sincs visszahozni.Próbáltam,nem lehet.
Legjobb megoldás a reklámblokkolók kikapcsolása a fórumban!

7 Days Blood Moon különálló játék,megjelent steamen!
  • Ironman2
    #22107
    Alpha19 Experimental B169!

    Changelog for b164-b169



    Added

    Option to change size of FPS display
    Old Wild West Coffins
    Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
    Allow XUi list ComboBoxes to be initialised with ints/floats from XML
    Allow enabling/disabling XUi SimpleButtons from XML/bindings
    Allow XUi controllers to react to binding changes at runtime
    Mem obj and mem objs console commands to list and shrink the object pool
    HD Biker Zombie
    Chainsaw/auger flesh impacts for melee & harvest.
    Added hits/grazes to all 3 tiers knuckles.
    Visual clue for text orientation on player storage crate
    Radiated vulture vomit attack sfx.
    Gfx st discard console command
    Janitor Zombie (final fixes in b170)


    Changed

    Increased amount of small animals spawning in the forests and decreased larger animals.
    All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.
    Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night
    Shotgun damage and auto shotgun rate of fire reduced.
    Added floats so spawning of zombies and predators are less predictable.
    Reduced stamina cost on iron harvesting tools
    Bandolier mod increases reload speed by 15%
    Removed candy tins, hub caps and air filter items from the game.
    Land mines no longer use candy tins, hub caps or air filters in their recipes. Land mines now need duct tape to craft. Candy tin mine can now be crafted in a backpack. Hub cap mine uses a nail instead of a spring
    Deprecated candy tins and other redundant items
    Cooking pot mine is also crafted from basic resources
    Normal entities load their prefabs and meshes on demand instead of during world load
    Reduced distance to backpack after death if no respawn point is set
    Block entities to load on demand using the object pool
    The object pool large pools to active pools which will fully remove pool objects and non active prefabs over time
    Added various scales to zombies so they are different heights
    Texture streaming to only use the main camera
    Store_autoparts_01 updated to commercial standards.
    Updated lots of oldwest POIs with new art
    Art and new block update for house_old_abandoned_07
    Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day

    Fixed

    Underground airpocket in Ranch03
    Collapsing railing in fire_station_01
    Z fighting with trimblocks and paint issue in modern_07
    Applied paint to block behind comfy chair in modular_05
    Adjustment to zombie footstep sound playback
    Knuckles harvest too quickly ( use attack speed )
    Breaching rounds do not work on the Shamway safe
    Ratchet, ImpactDriver, SteelClub must now be crafted at a workbench
    Steel spear shows proper unlock info
    Scope mods are now visible on tactical assault rifle
    Robosledge does not display a ammo count anymore
    Beer sign does not have a white line on texture
    Chest in funeral_home_01 now has loot
    Create world feature is functional again
    Can now place blocks around all lockers
    Identical look for XP bar and food/water bars
    Shovel hold animation is no longer used for all weapons and tools
    Upside down door frame in apartment_adobe_red_5_flr
    Bar_sm_01 no longer has false cabinets
    Animals can not die from infection anymore
    Weighted head mod is not compatible with blade mods on machete.
    Food does not heal after you eat broken glass. Also, please reconsider your diet.
    Fixed chainsaw and auger reload sound playback.
    Some farm plots cannot be planted due to stability
    Crate_storePrefab renderer was in TerrainCollision layer
    Gas_station5 billboard SI issue.
    Carlot_01 has beams that block entities
    Replaced deprecated Freezers with its new replacement
    Torch is now burning in roof area of house_burnt_02
    Pathing issue with door of basement in Mansard_02
    Wrong bookcase rotation in modern_04
    Daring Adventurer level 2 and 3 now work again with T1 quests
    False cabinets in park_basketball
    Bungalow_05: Block behind boxes was painted and the shelf support replaced
    Not allowed to access triangles/indices on mesh while in prefab editor
    Disabled spider zombie looking at player
    Particle System is trying to spawn on player mesh with zero surface area, aka console spam when player is on fire
    Robotic sledge / repulsor mod ragdoll is extreme on players
    ActionRagdoll not using a consistent force