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  • Skypack
    #9609
    Az már patch

    SPOILER! Kattints ide a szöveg elolvasásához!

    Today, we’d like to give you a look at the main changes that will be applied to The Crew in our next major patch, coming on March 18.

    Features:
    New PVP mode available - Blitz Brawl
    Blitz Brawl is a fast-paced game mode where players rush to scoring zones and fight to stay within them.
    A scoring zone is activated by the first player who enters it and remains active for the next 10 seconds. During this time, any player inside the zone will score points. Bonus points are also awarded to the player who activated the zone.
    After 10 seconds, the zone is deactivated and a new one will instantly appear, randomly chosen from a list. Stay alert!
    In team games, the team’s total points are what count. Working together is crucial.
    Blitz Brawl comes with 10 new missions – 2 for each region.
    Faction vs Faction PVP mode is changed to Crew vs. Crew
    This mode no longer takes in account the factions of the players.
    New UI filter in lobbies
    Added searching filters in the lobby by Car Spec and PvP game mode.
    New UI on searching lobbies
    A timer has been added to the UI (while searching for a lobby) that will depend on the network setup (NAT) type.
    New Content:
    Vintage Car Pack DLC with 3 new cars :
    Chevrolet Corvette C3 – available in Fullstock and PERF
    Chevrolet Corvette C2 – available in Fullstock and PERF
    Spyker C8 Aileron - available in Fullstock and PERF
    4 new Faction missions unlocked with the Vintage pack.
    ROUTE 66 – Race mission
    THE SCORE – Collect mission
    A FISTFUL OF DIRT – Race mission
    BAYOU BRAWL – Race mission
    6 new tuning specs
    Chevrolet Camaro RS 1969 - Circuit
    1967 Shelby GT 500 – Circuit
    Chevrolet Impala Sport Sedan 1967 – Circuit
    1969 Dodge Charger R/T Hemi – Circuit
    Chevrolet Silverado 1500 2010 – Dirt
    Ford Focus RS 2010 - Circuit
    CAR improvements:
    PHYSICS
    Improved global collisions with traffic cars and landscape.
    Lowered impact of the breakable objects.
    Reduced the chance to trigger a crash sequence when colliding with environment or other cars. Now, it only happens when the user is driving at a very high speed.
    Improved jump receptions (enhancing Raid handling in particular).
    Reduced bumps on Snowy Trails surface to enhance handling

    CAMERA
    Changed the Follow Near camera on all cars in order to:
    enhance the driving experience
    give the car more presence on screen
    Increased sense of speed on every Camera
    Reduced Camera movements on jumps and when using nitro.
    Improved Camera movements in cockpit view for more visual comfort
    Fixed minor issues on specific cameras :
    370Z Circuit Cockpit back-view
    RUF 3400K Raid Cockpit back-view

    CAR HANDLING
    Fixed wheel spin issues (especially when using nitro) on:
    KOENIGSEGG Agera R – FS/PERF
    FERRARI LaFerrari – FS/PERF
    LAMBORGHINI LP640 - RACING
    MERCEDES-BENZ SL63 AMG – PERF/RACING
    PAGANY Huayra - PERF
    BMW Z4 sDrive35is 2011 – CIRCUIT
    NISSAN 370Z – FULL STOCK/STREET/PERF/CIRCUIT
    Improved handling on:
    2010 CHEVROLET CAMARO SS - STREET
    2012 DODGE CHALLENGER SRT-8 392 - STREET
    FORD MUSTANG GT 2011 - STREET
    1967 SHELBY GT500 - PERF
    1969 CHEVROLET Camaro RS - FULL STOCK/STREET/PERF

    Fixed some Full Stock top speeds to be more realistic:
    1969 DODGE Charger R/T Hemi
    2012 DODGE Challenger SRT-8
    2012 DODGE Charger SRT-8
    2012 JEEP Grand Cherokee SRT-8
    2015 FORD Mustang GT Fastback
    FORD Mustang GT 2011
    BMW M5 2011
    VOLKSWAGEN Golf GTI
    FERRARI 458 Speciale

    Fixed the RUF 3400K Raid having issues with the 5th gear and improved suspensions
    Improved steering and stability at high speed for the MINI Cooper S in FULL STOCK, STREET, DIRT and PERF specs. The nitrous effect was also reduced a bit.

    General improvements:
    Improvements on the prologue tweaks in missions.
    Improvement on behavior of Cops AI
    Improvement on opponents AI in missions related to user’s car level to have a better game experience in the Race missions.
    Tweaks on Motion Blur effect at high speed – the effect is more visible on the environment.
    Skills : All skills except "Jump" and "Climb" will now grant twice the amount of Bucks and experience.
    Story Missions:
    The last mission of each region will now grant twice the amount of XP and Bucks.
    Missions are:
    Crumple Zone
    Family Matters
    Fearful Symmetry
    Burn Coburn
    V8
    Faction Missions:
    Bonus faction missions (unlocked by the winning faction each month) now grant 7.5 times their amount of Bucks (60000 Bucks at the level 50) and 1.25 times their amount of XP.
    Some Faction Missions as well as PvP races have had their rewards adjusted to better match their duration.

    Bug fixing:
    Wall-ride:
    Increased the friction factor between the player’s car and walls along the roads.
    Fix for some Statistics that allows recovering some lost progress:
    Progress on game
    Missions
    Skills
    Sub-stats for the medals won on Skills.
    Progression on certain Challenges.
    Some issues preventing players from joining crews have been fixed.
    Rewards:
    Fixed the wrong rewards when level up in faction missions, PVP missions and Send friend missions.
    Awards:
    All the rewards related to Win and Complete under Events are fixed.
    Fix on finding and joining Public sessions.
    Leaderboard scoring display fixed for PVP missions
    Fix related to AI traffic cars in freeride.

    #NeverDriveAlone
    The Crew Team