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#9377
Just getting an image onscreen, even an inferior one with the shadows broken, lighting broke, and with it crashing every 30 seconds… that took a long time.
These engineers are some of the best in the industry and they optimized the game so much for the PS3′s SPUs specifically. It was optimized on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the systems are intact, and optimize it again.
I can’t describe how difficult a task that is. And once it’s running well, you’re running the [versions] side by side to make sure you didn’t screw something up in the process, like physics being slightly off, or lighting being shifted, and all of a sudden it’s a drastically different look. That’s not ‘improved’ anymore; that’s different. We want to stay faithful while being better.