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  • TDC Geronimo
    #7536
    The presentation is meticulously clean, almost pristine - operating with a full 1920x1080 framebuffer alongside a modified form of SMAA T2x that stands apart as the most impressive utilisation of post-process anti-aliasing we've seen on any platform. This high-quality solution combines MLAA with a temporal component delivering incredibly sharp and clean imagery with excellent edge coverage throughout. Ghosting artefacts associated with the temporal component are relatively minor and typically relegated to smaller floating objects such as blowing sheets of paper or birds. Image quality purists should also note that anisotropic filtering is fully present and accounted for - unlike a number of other recent PS4 releases.
    The power to deliver visuals of this calibre has existed for years on PC but freed from the shackles of last-gen console development, we can finally see what this tech can deliver
    Second Son delivers a visual presentation that belies its status as a first generation PS4 title - a remarkable achievement so early in the next-gen console's life-cycle.
    Performance capture in the new game is a huge leap over the previous inFamous titles, but the quality of the story-telling doesn't quite match the beauty of the tech.

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