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#65643
RE7 infók decemberi previewból
-Though the game has a 'progression flow' that's been confirmed, IE you walk to new locations and transition like in the older RE games, there is something of a chapter system, probably to help divide progress. The section of the game they played was a bit from Chapter 3. Apparently this is the segment most journalist played recently, as Chapter 3 starts off with the Baker Dinner Table scene.
-Interesting callback, there is a Newspaper Article about the rumors surrounding the Baker Plantation written by Alyssa Ashcroft, who was a playable reporter from Resident Evil Outbreak.
-Likewise, you can find a document signed by Clive O'Brian (from the first Resident Evil Revelations game)
-The trailer vehicle is apparently the 'shop' in the game, you can collect Old Coins from around the game, and use them to purchase permanent upgrades (either to skills like accuracy or health increase, etc.), or even new weapons (like a magnum is available in the section of the game they played). Trailer is also said to follow you through the game to different locations as the shop.
-You can find inventory slot upgrades for your backpack to give you more inventory space.
-To get the Shotgun, you need to solve an optional puzzle.
-Apparently there are insect enemies in the second location, smaller than typical RE fair but they do come at you, sometimes alone and sometimes in swarms. These include Bees, Spiders, & Centipedes.
-You can sharpen some weapons to give them increased piercing powers.
-There's different types of grenades you can craft from chemicals, including a sort of poison cloud grenade and a incendiary grenade.
-You can develop photos that show the locations of hidden treasures around the place.
-Lockpicks can be used to open up certain doors for shortcuts around the house, drawers and lockers with supplies in them, and such things.
-Every time you complete an objective, the telephone will ring for a bit for more dialogue with the mysterious caller who will reveal a bit more and give a clue for progression.
-You have a map in the game that your character updates details about as you progress ala Silent Hill.
-There is a classic "Item hidden in bathtub" scene.
-There is documents talking about the corruption of a local church and a hospital investigating into the weird mold around the city of Dulvey, Louisiana and its medical properties. Maybe we'll end up going to this church and hospital? There was also a note about a crashed boat which was stranded after a storm, and we already know we're going to that location in the game.
-You can find broken weapons that can be repaired.
-Apparently everything we've seen from the game so far is all from Chapter 3, they haven't shown anything outside of chapter 3, and even with that we haven't seen all of Chapter 3.