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  • SlickAdam
    #6172
    "... The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014. ...

    ... But the game quickly turned into something a bit more typical the further we got into the demo. Technical issues aside, seamless transitions between cutscenes and gameplay are well-executed, but The Order: 1886 seems to be a fairly ordinary third-person shooter at its core. The camera angle and cover-based gameplay are more reminiscent of Gears of War than Uncharted, and while seeing it was exciting – and while the game no doubt looks fun – some of its mystique was siphoned away. We weren’t shown anything in this brief 10-minute glimpse not done in other third-person shooters. There are even quick-time events. Still, I did love 1886’s clean HUD. Your weapon and ammo count are only shown during battle, so as to not muddy the screen during exploration, with weapon swapping seemingly mapped to the directional pad. ..."

    IGN