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  • TDC Geronimo
    #46093
    division day 1 patch

    Appearance Menu has received a complete overhaul:
    Now displays as a Grid making it much easier to browse items
    "Outfit Sets" option added to quickly equip all the items in a set
    "Inspect" Feature added

    Visual improvements:
    Fixed several lights that did not cast global illumination
    Fixed missing volumetric lights on Traffic Lights
    Illuminated signs now cast actual light
    Improved atmospheric haze in several Time and Weather combinations
    Improved night time lighting and contrast
    Tweaked exaggerated rimlight shader on characters
    Improved car window reflections
    Improved SSAO to be more pronounced

    Mega Map and Open World updates:
    New "Mission Overview" has been added to the Mega Map
    Contaminated Zones will now display the required filter level on the Mega Map
    Field data with Audio will automatically play when you pick them up
    If you start listening to Field Data with audio from the menu you can keep listening outside the menu
    Added Subtitles for all Field Data that play audio
    Mission Entrance menu usability has been improved
    Significantly increased number of Crafting Materials obtained from Loot Crates
    New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
    New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
    Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
    Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
    Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
    Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
    Fixed remaining Bugs that prevented log-in when some non-essential services were offline
    New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
    Added information to the in-game Loot Pickup UI to show why an item can't be picked up
    Improved multi-GPU performance
    Fixed issue where you could get a white screen on start-up
    Improved performance in Windowed mode
    The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
    Overall stability increased - lots of Crash fixes!
    Further backend improvements and optimizations
    Many Localization adjustments and bug fixes
    Additional minor bug fixes and polish!