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PSVR stands to be 3x more popular than Oculus Rift in 2016
If you think Sony isn’t in a fantastic position to be a leader in Virtual Reality with their upcoming PlayStation VR device, think again...
...GPU maker Nvidia estimates that when the Oculus Rift ships later this quarter, there will only be 13 million PCs that are able to run an optimized VR experience...
...Sony is in a ridiculously strong position right now. Nvidia’s above estimate means there are nearly three times as many VR-capable PS4 consoles as there are VR-capable PCs.
Oculus Rift went live today at a steeper-than-expected $599 asking price... ...The cost of entry for that VR experience extends to buying or building a VR-capable PC, which Oculus and Nvidia agree hovers near $1000. All told, that’s an “all-in” cost of about $1600 for the Oculus Rift. ...
...Michael Swierczek of Evercore ISI tells me the research firm expects Sony’s PlayStation VR to launch at about $350, and my own sources suggest it won’t release any higher than $499.
Now of course PlayStation VR isn’t capable of delivering the highest-fidelity experience against competitors like the Rift and HTC HTCCY +% Vive, especially taking into account the near-limitless horsepower of a dedicated gaming PC. The thing is, the majority of consumers don’t care about that. It’s the core reason consoles remain dominant in the living room: They’re approachable, accessible, and affordable.
VR won’t be going mainstream in 2016, and probably not in 2017, but in order for that critical mass adoption to happen, all the guesswork needs to be removed. Confusing system specs and competing products certainly won’t drive VR adoption forward on PC as quickly as it could on a more uniform console environment like the PlayStation 4....
...So, if you’re a developer or someone brand new to VR, which one will you choose?