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#40901
Media Molecule teasing Dreams VR support
Dreams uses a non-polygonal engine supporting seemingly 'infinite' amount of detail.
The graphics are 100% made with GPU Compute. It doesn't use the PS4 GPU for rasterization (normal polygonal rendering) at all.
Your paintbrush or 'imp' is controlled using DualShock 4 gyros, camera is optional adding more-refined positional tracking. For the pure artists you have PS Move.
You can export all your characters/models/sculptures to 3D printers and even other game engines like Unity.
And now PlayStation VR support is seemingly coming as well...