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If you're still on the fence, it's fair to say Metal Gear Solid 5: The Phantom Pain is a worthwhile purchase on both PlayStation 4 and Xbox One. In particular, the Xbox One version is much improved over last year's Ground Zeroes - this time offering a native 1600x900 resolution that gives the console a huge leap over the last game's disappointing 720p setup.
We'll be reporting back with a more in-depth Face-Off feature soon - but it's fair to say the comparison between PS4 and Xbox One is otherwise quite simple. Just as with Ground Zeroes, world geometry, textures, and effects are all identical based on our playthroughs so far. Shadow resolution relies on the same method too, with a light dithering to the edges of each patch of shade - and ambient occlusion is an absolute match as well (right down to the curious banding artefacts we see around characters in the open).
Pop-in is a minor issue on each (as with Ground Zeroes), and the threshold for shadow and geometry draw is like-for-like between PS4 and Xbox One. In fact, the only real difference we see is in the handling of texture filtering. Both use a low-grade method that heavily blurs the ground at oblique angles, but PS4 at least offers a slightly superior range. As Snake walks forward, this essentially amounts to an extra half-step of clear texturing, before its detail is muddied to Xbox One's standard. This is a point that goes unnoticed outside of side-by-side comparisons though - and neither really has much to boast about.
Fortunately, this doesn't appear the case at all, and having tested Xbox One across the first ten missions, this 60fps target is still met with strong conviction.
First up, the basics. In gameplay, both PS4 and Xbox One run at a near-flawless 60fps, with v-sync engaged at all times to avoid tearing. The heightened pixel count on Xbox One doesn't appear to hamper this, even when faced with a valley filled with foliage elements. Travelling at speed across busy terrain gives us 60fps as well - an impressive feat, especially given the broader world scale since Ground Zeroes.
Utoljára szerkesztette: TDC Geronimo, 2015.08.27. 20:44:32