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UK IGN 9.2
Polygon 10
Gamespot 7
IGN (US) 9.2
Gamesradar 4/5
Game Informer 9.5
Videogamer: 10/10
God is a Geek 10/10
Gamereactor UK 9/10
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DF elemzés PS4
As for frame-rate, aside from one streaming stutter as we're given control, the rest of play is locked at a consistent, smooth 30fps. We get seamless transitions between gameplay and cut-scenes too, which really brings this consistency to light over the breadth of a play session. The only hitch is in fast Batmobile pursuits, where the frame-rate dips to 26fps in one segment. Everything else - from effects-heavy tank combat to swoops across the city with a grappling hook - just cruises along at a clean 30fps. No stuttering, no frame-pacing issues, just a continuous line - as it should be.
Having sunk many hours into the game, the stability of the build here is laudable. Our playthrough went almost entirely bug free, with only a faint flicker of pop-in for geometry and light maps at range, too far away from the player to be at all perceptible during play. The only real bug we encountered was a collision detection blip at the 50 per cent mark, causing us to fall through the game world in one specific spot while in the Batmobile. Fortunately, the rest of the adventure went uninterrupted, and we suspect we got unlucky in this one case.
Having almost completed the game - in terms of the main mission path, at least - it's safe to say Arkham Knight's opening act (from which we plucked our test clips) is indicative of the performance, quality and production values of the full package. It's a slick, confident showing from Rocksteady we can't wait to spend more time with.