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A few things I want to point out about our audio related accessibility options in The Last of Us Part 2. THREAD 1/7
1. You can pretty much play the game completely with just audio. One of our extremely talent sound designers, Justin Mullens, spent a long time crafting a complete set of sound tools to help blind and low vision players. It's astounding how well it works. 2/7
One small example is I was able to successfully complete combat sections of the game with my eyes closed. Including stealth kills and dodging in melee encounters. 3/7
2. We implemented a complete Text To Speech system and made sure that it was compatible with all our needed words and phrases. It's extremely comprehensive and not something that I have seen a single game do as it is usually done on the platform level. 4/7
Also, the TTS system is LOCALIZED not just english only!
Again I'm extremely proud of the work that we put in to make our game accessible to anyone who wants to play. 5/7
A special shout out to our accessibility consultants who were critical in focusing us in on the stuff that worked and matter most to helping them experience the game as close to an able person as possible. 6/7
We took a big step on The Last of Us Part 2 with accessibility but we are not satisfied. We will continue to evolve and improve these systems over our coming projects. The goal being that anyone should be able to finish our games. Games are for everyone. 7/7