
Urban Games: Train Fever
-
Desert #960 Build 5442 (March 3)
Added configurable units for speed, power, weight and force
Added support for deprecated mods (existing mods without an “info.lua” file)
Fixed main menu mod list (scrollable now)
Fixed mod display in load game menu (displayed list of active mods was not correct)
USA DLC:
Fixed Mikado locomotive availability
Fixed a bug which caused all buildings to appear when choosing American buildings only
Fixed American trees (some European trees were still used along streets or in parks)
Fixed Peterbilt truck name (was American truck before)
Fixed main menu background images (display USA background images when starting a USA game)
Improved sky box (sun was not at the correct position and fixed artifacts)
Improved USA buildings (removed German commercials etc.)
Build 5399 (February 27)
Added new mod system (in-game mod support):
_Mods can now be activated when starting a new game
_Save games remember activated mods
_Mods can also be added to and removed from existing save games
_Mod localization support
_Mods can create content lists to be selected in the new game advanced settings
_Achievements are no longer earnable when mods are active
_Script mod support:
__Game resource like vehicles, bridges, buildings etc. can be modified at run-time
__Game configuration like costs, cargo types, terrain etc. can be modified at run-time
Added advanced settings to main menu (mods and content selection)
Added cargo load animations for trucks
Added credits screen to main menu
Added line/word wrap
Improved new game dialog (remember last settings)
Improved load game dialog (show save game info)
Improved / updated all translations
Improved level of detail handling of streets
USA DLC:
Release version, including
American vehicles (more than 50)
American terrain
American trees
American buildings (wild-west style)
American streets (old wild-west dirt roads)
American skybox
American main menu background images