
Urban Games: Train Fever
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Desert #1060 Óh basszus 
Build 6181 (September 3)
Added diamond crossover (build over existing crossovers)
Added user interface windows blink / focus functionality
Added create line button to line chooser (as a shortcut for line creation)
Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)
Added “forever” animation (a loop animation which can be added to every model)
Added open-vehicle-window-on-purchase setting to main menu
Added “maxIndustryProduction” parameter to game config (base_config.lua)
Added “townGrowthFactor” variable to game config
Added “townSizeFactor” variable to game config world
Added "Not possible - please build track over street" street builder warning
Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)
Added padding around window title bar buttons (locate/edit/close) to make better clickable
Added "blend" flag to material AlphaTest
Improved vehicle navigation (instant vehicle reverse, go to depot and set line)
Improved general window positioning (heuristic to avoid overlapping windows)
Improved terrain modify tool (render circle)
Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)
Improved depot user interface (icons instead of text buttons, disabled set line when empty)
Improved vehicle store (added filters, open a window for the first purchased vehicle only)
Improved user interface window alignment (avoid jumping buttons etc.)
Improved parallel track construction (better following and loss collisions now)
Improved track builder bridge/water detection
Improved line pathfinding (allow empty stations)
Improved model file error handling (print missing model files list on load to stdout.txt)
Improved new-vehicle-available notification (show only one message for multiple vehicles)
Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)
Fixed a track builder bug (allow connecting to the "back end" of a switch or crossover)
Fixed track builder slope-too-high problems
Fixed various additional track builder bugs
Fixed a bug which prevented the player from building long tunnels / bridges
Fixed a crash which occurred when mods defined narrow transport lanes
Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test
Fixed steam tram engine type (dampftram.mdl)
Fixed vehicle store "year to" calculation for multiple units
Fixed vehicle list/store display of reversed vehicles in multiple units