
Wolfenstein.
-
Diesell31 #424 Valaki ezt próbálta már? Rage nél bevált ez a texture popping megszűnése....
I've used this config in Rage. 0 texture pop-in. only at level-load for a sec. Not sure if it works in wolfenstein.
echo console and intro skip active
com_allowconsole "0"
com_skipIntroVideo "0"
echo Render Settings active
r_sb_imageSize "1024"
r_useNewPrivateLighting "1"
r_useHardwareTextures "1"
r_useSMP "1"
r_dimShadowHeightTweak "0"
r_dimShadowForceHighQuality "1"
r_dimShadowResolution "1024"
r_noBreakableShadows "0"
echo Game Settings active
g_showPlayerShadow "1"
g_fov "90"
g_reactivateGibsForMover "1"
g_bloodEffects "1"
g_AimAssist_Disable_All "1"
echo Virtual Texture nVidia Settings active
vt_cudaRLE "1"
vt_cudaBudget "10"
vt_useCudaTranscode "1"
echo Virtual Texture Settings active
vt_nopreload "0"
vt_minMipLevelInstalled "0"
vt_uncompressedVmtr "1"
image_useCompression "0"
vt_maxPPF "32" ( set this to 16 or 8 if you experience low fps)
vt_maxaniso "4"
image_anisotropy "4"
vt_minlod "-2"
vt_lodBias "-2"
image_lodbias "-1"
vt_vmtrcompression "none"
mt_genCompression "none"
vt_qualityDCTChroma "100"
vt_qualityDCTLuma "100"
vt_qualityDCTNormal "100"
vt_qualityDCTPower "100"
vt_qualityDCTSpecular "100"
vt_qualityHDPLossless "1"
vt_qualityHDPDiffuse "0"
vt_qualityHDPNormal "0"
vt_qualityHDPPower "0"
vt_qualityHDPSpecular "0"
vt_pageimagesizeuniquediffuseonly2 "16384" (This is 16k textures change number to 8192 for 8k textures)
vt_pageimagesizeuniquediffuseonly "16384" (This is 16k textures change number to 8192 for 8k textures)
vt_pageimagesizeunique "16384" (This is 16k textures change number to 8192 for 8k textures)
vt_pageimagesizevmtr "8192" (This is 16k textures change number to 8192 for 8k textures)
r_sb_frustomFOV "92"
r_swapInterval "1"
echo make sure the engine does not skip any settings
af_skipAirFriction "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
echo Sound Settings active
s_reverb "1"
s_occlusionDistance "2048"
s_maxSamples "10"
s_maxEmitterChannels "64"
pm_togglesprint "0"
pm_sprintspeed "450"
pm_runspeed "280"
pm_walkspeed "160"
pm_crouchspeed "160"
com_skipDiscSwapStateManager "0"
com_skipGameRenderView "0"
com_skipInputRouting "0"
com_skipIntroVideo "0"
com_skipSignInManager "0"
face_skipBlink "0"
face_skipGestures "0"
face_skipHead "0"
face_skipLidDeform "0"
face_skipLipsync "0"
face_skipMood "0"
face_skipProcedural "0"
g_skipBombTimerFailTarget "0"
g_skipBreakableParticles "0"
g_skipCloth "0"
g_skipFXManager "0"
g_skipViewEffects "0"
g_skipWaterSim "0"
g_weaponSkipSound "0"
gc_skipFiction "0"
pm_skipAnimation "0"
r_skipAugment "0"
r_skipAutosprites "0"
r_skipBaseSurfaces "0"
r_skipBeams "0"
r_skipBlendedSurfaces "0"
r_skipBlendLights "0"
r_skipCloth "0"
r_skipCommits "0"
r_skipDecals "0"
r_skipDetailModels "0"
r_skipDetailTris "0"
r_skipDimShadows "0"
r_skipDistortionSurfaces "0"
r_skipDynamic "0"
r_skipDynamicLighting "0"
r_skipEffects "0"
r_skipEmissiveGlare "0"
r_skipFeedback "0"
r_skipFlares "0"
r_skipFoliage "0"
r_skipGeneratedFileCheck "0"
r_skipGlare "0"
r_skipGuis "0"
r_skipLightCPUCulling "0"
r_skipLightGPUCulling "0"
r_skipLights "0"
r_skipMergeMeshes "0"
r_skipModelCPUCulling "0"
r_skipModelGPUCulling "0"
r_skipModelRangeCulling "0"
r_skipModels "0"
r_skipNodeCPUCulling "0"
r_skipNodeGPUCulling "0"
r_skipOcclusionBaseModel "0"
r_skipParticles "0"
r_skipSlowLights "0"
r_skipStripDeadCode "0"
r_skipSuppress "0"
r_skipSurfaceCPUCulling "0"
r_skipTransparencySort "0"
r_skipUpdateInView "0"
r_skipViewParms "0"
r_skipVmtrs "0"
r_skipWaterSurfaces "0"
r_skipWorld "0"
r_skipZCullReconstruct "0"
r_multiSamples "16"
r_shadows "1"
s_useCompression "1"
md6_generateDamageTextures "1"
r_lazyBindParms "0"
r_lazyBindPrograms "0"
r_lazyBindTextures "0"
r_brightness 1.35
r_gamma 0.75
vt_restart
r_forceVmtrReload "1"
com_videoRam "3072"
g_showplayershadow "1"
r_skipGlare 1
vt_feedbackLodBias 0
fc_maxcachememoryMB "8192"
vt_cacheMegs "8192"
vt_cacheMinK "10"
image_cacheMinK "10"
image_cacheMegs "8192"
ik_enablesmoothing 0
#1