Dark Souls II
  • MerlinW
    #7114
    Használd a 0.12-est (van új autoupdate cucc), config/DarkSouls2/gedosato.ini:

    SPOILER! Kattints ide a szöveg elolvasásához!

    # Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
    # read them before changing anything!

    # Dark Souls 2 configuration

    hideMouseCursor true
    enableTextureOverride true
    forceBorderlessFullscreen true

    ########################################################################################
    # Image processing settings
    # Note: may or may not apply depending on the plugin used

    ## AA

    # AA toggle and quality setting
    # 0 = off (best performance, worst IQ)
    # 1 = low
    # 2 = medium
    # 3 = high
    # 4 = ultra (worst performance, best IQ)
    aaQuality 3

    # AA type
    # either "smaa" or "fxaa", depending on your preferences
    aaType fxaa

    ## SSAO

    # Enable and set the strength of the SSAO effect
    # (all 3 settings have the same performance impact!)
    # 0 = off
    # 1 = low
    # 2 = medium
    # 3 = high
    ssaoStrength 2

    # Set SSAO scale
    # 1 = high quality (default)
    # 2 = lower quality, lower impact on performance
    ssaoScale 1

    # Set SSAO Blur type
    # gaussian = soft, cheap
    # sharp = depth-dependent, more expensive
    ssaoBlurType gaussian

    ## DOF

    # Enable Depth of Field
    # false = off
    # true = on
    enableDoF true

    # Select the type of DOF effect
    # basic = basic pseudo-Bokeh DoF
    # bokeh = shaped circular Bokeh DoF - WARNING: high performance impact
    dofType bokeh

    # Bokeh Depth of Field radius
    # default = 1.00
    # higher = more blurry (e.g. 1.1)
    # lower = less blurry (e.g. 0.9)
    # note: small changes make a large difference
    dofBaseRadius 0.2

    ## Post

    # Enable Postprocessing
    # false = off
    # true = on
    # For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
    enablePostprocessing true

    # Postprocessing type
    # durante = basic postprocessing adapted from SweetFX (dark, local contrast)
    # asmodean = postprocessing by Asmodean (with tone mapping, softer)
    # For in-depth configuration, look in "assets/post.fx" or "assets/post_asmodean.fx"
    postProcessingType durante

    ## Bloom

    # Enable HDR Bloom
    # false = off
    # true = on
    # For in-depth configuration, look in "assets/bloom.fx"
    enableBloom true