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MAGYAR SZÖVETSÉG
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#2003
Elder Scrolls Online gear system is going to change how we look at MMORPG Gear progression. The idea that Zenimax has for ESO is not one that is commonly approached by developers. They are building the gear progression system around a similar system that we would see in games like the Diablo franchise, Torchlight or virtually any ARPG (Action Role-Playing Game). By this I mean all the items are dynamically generated when it comes to DPS and Stats.
During my game play at PAX East, I got to experience this feature for myself. During my session I had the same weapon drop for me three times and each time the weapon had a different DPS stat on it. My first weapon had 12.5 DPS, the second had 11.8 DPS and the final one had 12.8 DPS. As you can see the range is not very large but enough to keep my eyes on the loot as I got it. A lot of times in other MMOs I have played, I tend to ignore loot that I pick up unless it is a quest reward or a chest. Normally items from random creatures tend to be what we call “vendor trash.” I’m glad Elder Scrolls Online went with this type of gear system. It kept me engaged and looking at every piece of gear I acquired. It was like Christmas every time the loot window popped up. I am glad that an MMORPG has finally adopted this type of system.
Velemeny?