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  • Running
    #19390
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    In an effort to give Cyrodiil more XP for players of all levels, all monsters and guards in Cyrodiil will now be Veteran Rank 12. Their health and damage have been adjusted to keep their same difficulty\challenge as they currently are at Rank 5. We are currently putting this through internal testing for vets and non vets.

    Battle leveling stats has been increased to roughly a Veteran Rank 12 character with even distribution between stat picks and in moderate gear. This is also being tested with the above change to Cyrodiil being Vet 12.

    XP for killing players has increased by 50% and we have increased the amount of XP you gain from various quests in Cyrodiil that were not already giving the highest XP reward possible.

    We are currently looking at the values of monster XP in Cyrodiil vs. other Veteran Rank zones.



    Like the siege damage changes, these will also skip PTS and hit live in a patch forthcoming in the next week (hopefully), so feedback here is appreciated for these changes.

    Időpontja:
    Not yet! As Brian mentioned, we're planning many of these changes to hit the next incremental patch (tentatively scheduled for Monday).

    Lagról:
    We are still aware of the performance issues and our engineers are still digging through code to resolve those issues.