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  • Running
    #18223
    Justice system-ről pár új részlet:
    The Justice System Introduces:
    Laws, and the ability to break those laws
    Outlaws and Enforcers (both players and NPCs)
    NPC reactions to crime
    What are the Crimes (details on TF)?
    Theft
    Trespassing
    Murder
    What are the Repercussions of Crime (details on TF)?
    NPCs will react to your crimes
    Witnessed crimes increase “Bounty and Heat”
    NPC guards will accost you
    The player is flagged for PvP
    The justice system will introduce two new skill lines. A "criminal-themed skill line" and a "justice-themed skill line"
    Outlaws have access to access to “Outlaw Havens” which are like smuggler’s dens with fences, vendors, and more
    Enforcers also have a PvE component called “Bandit Dens” which give Enforcers fun ways to find reliable and fun enforcement activities to undertake. They also have access to Chapter houses which are towers outside cities
    Joining the Enforcers gives you access to an Enforcer tabard which, when worn, will flag the player for PvP.
    Gameplay is intended to not be just a “cat and mouse” game, but rather more similar to a capture the flag mechanic where stolen (and then possibly confiscated) goods must be returned to either an Outlaw Haven or an Enforcer Chapterhouse.