XCOM: ENEMY UNKNOWN


  • Agamemnon
    #362
    A hivatalos fórumon volt egy egész jó összeírás a jelenlegi információkról:

    GENERAL

    PC version will have an "enhanced" UI compared to the console. [12]
    Soldier customization, name, looks, voice, country [13, 14]
    - Nicknames at Sergeant rank. [15]
    Randomly generated mission names [20]


    STRATEGICAL

    Funding Council [9]

    16 Countries, funding and resource bonuses varies [12, 16]
    Trade & Missions continually [9]
    Bonus for complete satellite coverage of continents. [16]
    One base only [27]
    - Hangar bases for Interceptors on multiple continents
    - North America, South America, Asia, Africa, Europe confirmed [C]
    - Up to 4 Interceptors per interceptor-base. [C]


    Missions

    Mission types/objectives, (a "handful" of different types) [14]
    - Terror missions
    - Hostage Extraction [27]
    - VIP rescue [27]
    Story or "Set type" missions. [14]
    Large number of hand-crafted maps. [20]
    - Unit placement procedurally generated.
    Mission Accomplished Screen [D at 15:25] *NEW*
    - Aliens Killed (6, Excellent!)
    - X-Com Operatives Lost (1, Good)
    Mission Debrief Screen *NEW*
    - New Research Available (Xeno-Biology, Weapon Fragments, Alien Materials)
    - Artefacts Recovered (2x Sectoid Corpse, 2x Muton Corpse, 14x Weapon Fragments)



    Crafts [D at 17:28]

    Interceptor
    - One weapon mount (Cannon may be standard side-arm) *NEW*
    - Avalanche Missile


    Research

    Research cost resources gained from missions. [A]
    Xeno-Biology
    - Slow (12 days)
    - Project Cost: 3 Sectoid Corpse
    Weapon Fragments
    - Normal (6 days)
    - Project Cost: 5 Weapon fragments
    Alien Materials
    - Normal (6 days)
    - Project Cost: 5 Weapon fragments


    Base facilities [17]

    7x4 Grid for expansions [D]
    Bonus to facilities depending on base layout [27]
    Power management as a limited base resource. [A]
    Armory, soldier weapons, armour and equipment.
    Alien Containment [D]
    Barracks, hire soldiers, view status.
    Infirmary
    Officer Training School, global perk unlocks for squad.
    Hangar
    Mission Control
    Situation Room, funding council management.
    Engineering, weapons, armour & equipment manufacturing.
    Workshop, boost Engineering, resource boost.
    Foundry, big manufacturing projects.
    Science Lab, research centre.
    Laboratories, boost Science Lab.
    Thermal Power Generator, bonus power station. [B]
    - Generates large amount of power.
    - Must be built over steam vents.
    - Will supply 1 additional power to adjacent facilities.
    Power Generator [A]
    Satellite Uplink [A]
    Satellite Nexus [A]



    TACTICAL

    Gameplay Mechanics

    Fog of War [3,9]
    Panic [9,12]
    Cover, looks like three types [screenshots]
    - Ability: "Hunker down", double defence, penalty to vision and cost one turn. [16]
    Line of Sight [3,9]
    Day and Night [9]
    TUs replaced with Move-Action mechanics instead. [9,12,13]
    Inventory grid page removed, replaced with an Ability Bar. [3, 14]
    - Still some type of inventory "slots" pre-mission.
    Critical Wounds, possible to revive but suffers permanent penalty to Will stat (panic). [14,15]
    SHIV, Mobile Weapons Platform [13]
    - Takes place of 1 soldier.
    Destructible environments [10,12]
    - Walls and Cover destruct able, Roofs or Ground are not.
    Overwatch [21]
    Weapons explode into weapon fragments [Video A at 4:06]
    Auto-deployment, no Skyranger unload. [27]
    Free movement, no grid [27]
    Doors can be opened in several ways [27]


    Aliens

    Sectoids
    - Ability: Mind Merge, extra health (but can kill both aliens). [11]
    Mutons
    - Ability: Blood Call, group combat bonuses. [7]
    Cyberdiscs
    - Two forms [7, screenshots]
    Thin Man (new alien type)
    - High mobility, poison [7]
    Berzerker (new alien type) [23]
    - Muton like, Heavy armoured, Close combat
    - Can destroy environments.
    - If damaged, will move torwards attacker regardless of turn. [E]*NEW*
    Alien "Hero" units, (psionic type hinted at) [14]



    Soldiers

    Squad size start at four and can later upgrade to six. [9,12,20]
    Permanent death for soldiers [9]
    Classes/Perks confirmed. [10,11]
    Classes hidden until level up. [13]
    Choice of two abilities on level up (exclusively) [13]


    Classes

    Sniper
    - Ability: Squad Sight, fire at enemy seen by any in squad. [13]
    - Ability: Snap Shot, quick shot after movement. [13]
    - Ability: Double Tap, Allows both actions to be used for Standard Shot, Precision Shot, or Disabling Shot. provided no moves were made. 1 turn cooldown. [D at 16:27] *NEW*
    - Improved Overwatch, unit turn does not 'end' as long as he keeps landing hits on aliens. [22]
    Heavy
    - Ability: Focused Suppression, reduce offence and free shot if move. [11]
    - Ability: Tracer Beam Rounds, if hit alien takes extra damage from entire squad. [22]
    Assault
    - Ability: Run & Gun, double movement.
    Support
    - Ability: Smoke Grenade [14]
    - Ability: Minor Suppression [14]
    - Ability: Some type of Improved Heal [14]


    Equipment

    Weapons *NEW*
    - Sniper Rifle (takes two actions to fire) [12] - Unlimited
    - Assault Rifle - Unlimited
    - Shotgun (Assault class only) - Unlimited
    - LGM (Heavy Class only) - Unlimited
    Armour *NEW*
    All soldiers can wear all types of items and armour. [14]
    - Body Armour - unlimited (start armour presumably) [D at 16:27]
    - Skeleton Suit, grapple hook to get to higher ground. [11]
    - Carapace Armour (Requiers research) [D at 16:27]
    - Tiatan Armor (Requiers research) [D at 16:27]
    Throwable
    - Frag Grenade, Grenades explode on impact.
    - Smoke Grenade, upgrade: stats enhancing drugs for soldiers inside. [22]
    - Battle Scanner, throw able sight improvement mechanic. [14]
    Laser Weapons [14]
    Medkit
    - Temporary patch up a soldier's wound in combat, 2 charges. [B]