• Skypack
    #41310
    From part 2 of the interview:

    - amount of cars limited by CPU load and pit box space, goal is to have 30 pit boxes on each track
    - ppl. will be able to create custom skins and online other drivers can see it without the need to replace or add files manually
    - (how I understood Stefano: ) you will be able to pause and save (endurance?) races, driver swap in single player is still 'in development', nothing concrete about it (2 possibilities: a) watch the AI drive b) accelerated time (downside: not really simulation anymore))
    - Stefano doesn't know himself yet which weather effects will be dynamic (they want to achieve as much as possible, but it's difficult so time will tell how it unfolds)
    - sounds like there will be a dynamic progression of the racing line
    - they talked about using real live weather data from the closest weather station to be set as the track conditions for the session (Content Manager has this already); Simone wasn't too happy because of the scenario of playing in the winter for a race that happens in another season
    - they will try to make the UI work in VR and control it with your wheel (so no need to look at monitor and use mouse/KB), VR is considered in the development from the start of the project
    - Stefano is against using blown tyres or engine failures just by chance, he doesn't want to punish sim-racers with random failures; he likes the idea of it being a result of your driving, like cutting corners too much and you might get a puncture or suspension damage (nothing decided if there will be an implementation of it)
    - they are trying to include spectating and/or broadcasting in MP
    - more praise for @Minolin by Stefano
    - there will be ranked MP, but it sounds there might also be 'open' servers or ppl. can host their own server
    - it's possible that in the future there might be DLC expansions for Blancpain Asia or GT4, but only possible series would be those under the Blancpain licence (depending on success of the game and sim-racers 'desires')
    - KS simply doesn't have the time to support modding, they are too busy on working out for themselves how the new engine works and to keep the timeline for summer EA release (they would want to support it though if they had the time and both Marco & Stefano really appreciate what the modding community did for AC)
    - there will be real life recordings for engine sounds
    - some of the current teams already use AC for their simulators for testing, car setups and training of PRO & AM drivers (especially if a track is unknown for a new driver)