Legend of Grimrock - A négy tagú, finn Almost Human Ltd. játéka

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  • MerlinW
    #388
    1.1.4-es patch javításai:

    - vsync is enabled by default
    - borderless windows are no longer topmost
    - pressing ESC closes character sheet
    - fixed unlimited frost arrow exploit
    - improved display resolution auto-detection at first launch
    - fixed a couple of typos and broken english
    - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
    - quick save/load
    - volume sliders
    - to avoid confusion autosave & quicksave slots can’t be renamed anymore
    - adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
    - invert horizontal mouse option
    - camera bobbing option (only available by editing the config file manually)
    - configurable tooltip delay (only available by editing the config file manually)
    - frame rate limiter (set to 120fps but can be changed by editing the config file)
    - custom character portraits
    - bug fix: very long map marker notes without spaces in them causes the automap to crash
    - bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
    - bug fix: map labels are sometimes drawn partially underneath map symbols
    - bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
    - bug fix: wall text translations are not dismissed when right-clicking
    - bug fix: inanimate objects can be backstabbed
    - bug fix: projectiles go through doors in some very rare cases
    - bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
    - bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
    - bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
    - bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
    - bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
    - bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
    - bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game