• Screenracer #8594
    Mivel a CARS-ban napiszinten jönnek a buildek és nem két hetente, ha sikerül, így napra van lebontva a buildek bejegyzése.
    Ezek április 15 és május 2. közötti fizikára vonatkozó bejegyzések és általában csak a fontosabb módosítások vannak beírva. És természetesen nem csak ebből áll egy autósjáték, dolgoztak még a karrieren, a grafikán, a nextgen konzolon, pályákon, autókon, a multit finomították...

    Physics:
    * Ariel Atoms: AI tire and suspension model tweaks

    Physics:
    * Fixing problems with "Visual Only" damage mode
    * STM: Adjusted terrain material properties (marble grip reduced, grass grip increased, sand and dirt both set up more accurately as they were using road defaults).
    * Mercedes SLS GT3: Temporary test on the default setup, collision update and further work on AI suspension & gamepad setupVehicles
    * RUF CTR3: Added tire skinning

    Physics:
    * BMW M3 GT: Finished engine wear, low speed TC, shift tolerances
    * Caterham Classic: Finished engine wear, low speed TC, shift tolerances

    Physics:
    * Ford Mustang Boss 302R: Finished engine wear model, low speed TC, gearbox tolerances, change to 100L fuel tank
    * BMW Z4 GT3: Finished engine wear model, shift tolerances, low speed TC
    * BMW M3 GT4: Finished engine wear model, shift tolerances, low speed TC, change to 100L fuel tank

    Physics:
    * Tires: GT/LMP update based on CPFT feedback. See physics releases thread for details
    * FG1000: Matched torque curve to telemetry data. Little setup adjustments. Finished engine wear model
    * Audi R8 LMS Ultra: Engine wear model, shift tolerances
    * Mclaren GT3: Engine wear model, shift tolerances, increased fuel consumption

    Physics:
    * Ariel Atoms: Set fuel capacity to 40L
    * FG1000: Gearshift tolerances. Throttle lift now required for upshift when using manual clutch.
    * Caper Monterey: Set up oval physics switch. Separate road and oval cars no longer needed.

    Physics:
    * Traction control slip
    * Tires: Physical popping, but sound event not hooked up to it yet. FC r14 base, A, B, C, D, E, T, W, N tires. uprated brakes, chassis adjustments
    * FC: Default setup changes, expanded CG range, RH range, and wing ranges. R14G tire enabled.
    * Ariel Atoms: Set up gearbox shifting tolerances and damage, low-speec TC data, finished engine wear model
    * Gumpert Apollo: Little handling revisions

    Physics:
    * Gearbox damage

    Physics:
    * Active aero damage bugfix
    * Tires: FC diffuser tweak, FC R11N tire (Ben requested forced extra front grip)
    * RUF CTR3: New suspension & aero model
    * Audi R8 V10+: Rear motion ratio accurate to real car and revised suspension. Recalibrated (stupid non-linear) speedo in cockpit for a better match over the whole range.

    Physics:
    * Improved manual clutch
    * Statistics updates for vehicles
    * Physics system updates for generating vehicle statistics offline
    * Tires: New GT and LMP tire sets with grip balance moved to more adhesion and less tack.
    * GT3 & GT4 cars: Better default traction control for the tires, revised setups, fixed bugs
    * Pagani Zonda R: Finished heat and wear model, revised damper ranges
    * Oreca 03: New suspension geometry, finished heating&wear, improved default setup