• Alexease
    #2371
    Keszultsegi alapotok:
    SPOILER! Kattints ide a szöveg elolvasásához!

    PreAlpha: (37 mandays)
    - LODX meshes finished (exterior + interior)
    - Collision export
    - Placeholder physics
    - Placeholder sound
    - Export: no LODs, LODX as LODA meshes, placeholder materials/textures

    Alpha1: (20 mandays)
    - Tyres + wheels finished (textures, tyre deformations, wheelblur, all LODs)
    - Chassis textures/materials finished (incl. brakes + lightglows)
    - 1stP cockpit textures/materials finished
    - Paint material UVs finished
    - Physics 1st draft
    - Sound 1st draft
    - Export: no LODs, LODX as LODA meshes, finished materials/textures

    Alpha2: (16 mandays)
    - LODA/LODB/LODC setup complete
    - 1stP cockpit meshes finished
    - 3rdP cockpit textures finished
    - Ambient shadow added
    - Export: full LOD setup

    Beta1: (13 mandays)
    - 20 AI liveries finished
    - Gearstick animations finished (if required)
    - Windscreen reflection added (if required)
    - Cockpit display added (if required)

    Beta2: (6 mandays)
    - Damage setup (crumple damage, scratches/dents, detachables)
    - 1stP cockpit ambient occlusion added
    - External ambient occlusion added
    - Cockpit animations finished (if required)
    - Suspension animations finished (if required)
    - Body animations finished (if required)
    - Physics finished
    - Sound finished


    Polycounts:
    LODX = 200k - (only used for GUI, photomode, etc.)
    LODA = 50k - High detail LOD (0-10 meter)
    LODB = 20k - Mid distance LOD (10-60 meter)
    LODC = <2k - Far distance LOD (60-500 meter)
    CPIT = 50k - 1st person cockpit (basically same detail level as LODX, but optimized for game use)