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#16970
Egy részlet a hivatalos fórumról, ami hasonló problémákat feszeget az időjárással kapcsolatban.
"Originally Posted by Roger Prynne
Yeah but speeding up Time and Weather is not realistic anyway.
If you want realistic then use real settings.
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The problem with that is every weather slot is set to exactly 1 hour (which in itself is unrealistic). So if you've set the weather to go from dry to wet and you're doing, say, a 9 lap Formula Rookie race around Oulton Park, which is over in 15-20 minutes, you'll never see the weather transition.
Basically the surface water shouldn't evaporate as soon as the rain stops, which is what currently happens with weather time acceleration on (video below), and the surface water should dry at a comparable rate to the puddles and standing water.
Also, on the subject of standing water and aquaplaning. I was entering the hairpin at Oulton Park when I was doing my testing and there was a big puddle there. I was driving at 10mph and not accelerating, and the car still aquaplaned. This is actually unrealistic as the weight of the car at such a slow speed would press the car into the ground under the force of gravity and ensure that there's enough traction to drive through the puddle safely. I could understand it if I was travelling faster, or if I was accelerating through the puddle, but I was not.
Edit:
in this video I'm running a few test laps around Oulton Park in a Formula Rookie at 60x weather progression. As you can see, every time the rain stops, the surface water evaporates almost instantly but the standing water stays. As someone who's been a racing fan since I could walk, and have seen a lot of wet races, this is very unrealistic. Pay special attention to Druids, the corner that leads onto the start/finish straight. On lap 1 it's wet. On lap 2 it's drier and on lap 3 it's completely dry except for large puddles. Tarmac doesn't dry in 3 laps in real life. The surface water evaporates too quickly in the game because it's tied into the weather progression speed. The standing and surface water should always dry in real time independently from the weather progression speed."