• sertrex
    #15227
    Ian Bell

    "We have the world's first fully dynamic and real time tyre model shipped in a commercial game. There are no lookup tables, no Brush models, no Pacejka formulae... This is truly a next generation real time, live node based model. Our tyre model takes up two whole cores on the consoles. Ignore AI, contact, collisions, and anything else remotely tyre based, we're using that amount of horsepower for the base tyre simulation. "


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