Hivatalos oldal I Hivatalos fórum I Steam I Magyar Steam csoport I Facebook oldal I Magyar FAQ I Setupok I
-
#11021
A beta verziohoz sok shortcut volt meg konzol parancs, de a nagyreszuk tuti megszunt.
Ezek voltak:
SPOILER! Kattints ide a szöveg elolvasásához!
Project CARS Keyboard Shortcuts
Below's a list of all keyboard shortcuts available in Project CARS.
The list gets updated whenever new shortcuts are being added.
Ctrl-I: AI control of player car.
Ctrl-T: switch to trackside cameras. Once in this mode + and - cycle through the cams.
[ ]: decrease/increase FOV.
F1: display developer menu.
BACKSPACE: goes back a level in F1 menu.
Ctrl-P: cycle to next post processing filter.
Ctrl-Shift-P: switch post processing filters off.
Ctrl-F: free camera.
Ctrl-S: display FPS (but with renderer debug overhead).
Alt-K: display FPS in HUD (instead of timer).
W,A,S,D: move seat
TAB: cycle lap info
Ctrl-+ & - (Numpad): Full damage/repair damage of car
Alt-+ & - (Numpad): Full damage/repair damage of all cars
shift-alt-H: toggle dirt build-up on cars
ctrl+shift+L: to toggle driving line
F12: take a TGA screenshot (TGA because it has no compression artifacts)
ctrl-F12: take a JPG screenshot
Freecam (CTRL + F)
Left mouse button + mouse movement: change camera direction
D: right
A: left
W: forward
S: backward
PgUp: up
PgDn: down
F: Toggle Controller bar HUD
CTRL+Shift+F: go to Controller Freecam
R: Change Car View.
CTRL+PGUP/PGDN: Change Car
CTRL+T: TV Cam mode
NumPad +\- : ZoomIn ZoomOut
Enter : Slowmotion (during live race)
P: Freeze/pause (only working on live race)
U:rewind
I:fast forward
J:Rewind to the begining of the replay
Tild: debug menu (Actually conflict a lot with onscreen menu keys like Enter key)
Shift/CTRL: Speed modifiers.
Build 396 and up:
Y/H: camera up/down
Q/E: camera movement speed
Z/C: roll camera left/right
CTRL + M: mouse smoothing on/off
NumPad 0: mouse speed scaling (turn rate proportional to square root of movement speed)
Numpad key actions continue working when ctrl or shift is pressed.
Camera Edit Mode (Build 159+)
To enter the mode you press Ctrl-K.
Then the following keys become active:
Numpad 2: increase pitch
Numpad 3: switch lights on/off
Numpad 8: decrease pitch
Numpad 4: increase yaw
Numpad 6: decrease yaw
Numpad 7: increase radius
Numpad 9: decrease radius
Numpad 1: increase roll
Numpad 3: decrease roll
Numpad -: increase FOV
Numpad +: decrease FOV
D: forward
A: backward
W: up
S: down
Q: left
E: right
SHIFT key in combination with any of the above: slow down camera movement
Numpad 5: reset to original settings for current camera
save/load of attached camera state:
Ctrl + F11 - save camera state to current slot
F11- load camera state from current slot
Alt + F11 - move to next slot (wrap to first slot when on last one) and load camera state
Shift + F11 - move to previous slot (wrap to last slot when on first one) and load camera state
There are 100 slots available (0 to 99). Current slot can be displayed on HUD instead of Laptime, by pressing Alt+K three times. Individual slots are stored in:
[User's Documents]\CARS\cameras\camera_[slot].dat (e.g. camera_42.dat)
Known issues/limitations:
- only cameras attached to vehicle are supported
- helmet cam is not loaded correctly
Press Ctrl K twice to get to 'Attached Free Cam' mode - the usual free cam controls will be available but the movement will be relative to your car.
Custom DOF mode:
F3: on/off
F4: reset
Focus plane distance:
F5: decrease
F6: increase
Sharp field depth:
F7: decrease
F8: increase
Transit to blur depth:
Shift + F7: decrease
Shift + F8: increase
Blur:
Shift + F5: decrease
Shift + F6: increase
Startup parameters:
Auto log-in /USERNAME "????" /PASSWORD "????"
Launch 32bit -x86
Single threaded -dx11st
DirectX 9 -dx9
Disable VR headset support -novr
Access additional cameras -devcameras
Remove crowds -skipcrowds
Disable join in progress (multiplayer) -disablejip
Number of physics threads
-pthreads 1 / -pthreads 2 / -pthreads 3 / -pthreads 4
Custom downsampling -windowsize 3500,2500
Change values as required. Press alt+enter to maximise.
Resolution reference list: http://en.wikipedia.org/wiki/List_of_common_resolutions
• x64 is default and uses multi-threading by default, this can be overridden with: -dx11st
• Single threaded may provide higher frame rates.
• Default physics threads = 2