• Renegade
    #58
    tegnapi patch:

    Additions and Improvements:

    - The game will now start in native 64-bit mode on operating systems that support it.
    - Added 15 new entries to the encyclopedia.
    - A new badge has been added for all factions.

    Bug Fixes and Other Changes:

    ***This update will break save games due to changes to special encounter implementation***

    - Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
    - Fixed a crash that could occur when entering the multiplayer lobby.
    - Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
    - Fixed issues where concurrent combat scheduling could cause game turns to hang.
    - Fixed an issue where the game could crash when a player attempted to save between turns.
    - Fixed an intermittent crash that could occur during combat.
    - Fixed a crash that could occur when committing an intercept mission.

    - Fixed encyclopedia content appearing in the wrong locations.
    - Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
    - Added more tool tips to the game lobby.
    - Added more tool tips to the colony information widget.
    - Added more tool tips to the build screen.
    - Added more tool tips to the certain pop-ups and to the station placement screen.

    - Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
    **** Spinal Mounts
    **** Heavy Fission Cannon
    **** Assimilation Plague Cure.
    - Rebalanced Police ships and some menaces.
    - Made improvements to Swarm Hiver, Larva and Queen art.
    - Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
    - Fixed issue where minimizing the game window could cause it to go full screen instead.
    - Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.
    - Suul'ka arrival after building a Tribute station is now delayed by at least a turn.
    - Fixed a bug with post encounter dialog where list selections were getting mixed up.
    - Fixed a miscolored element of the fleet widget items.
    - Fixed some underlying UI layout bugs.
    - Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
    - Fixed a bug that was allowing built modules to be re-queued.
    - Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
    - Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
    - Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.

    Known Issues:
    - Main Menu becoming active before background combat loads. Players cannot proceed past Main Menu until load complete.
    - Section descriptions not displaying in Design screen.
    - Fleets not providing turn/distance to objectives mid-mission.
    - Optimization of Hiver fleet use of gate network.- One avatar per race not displaying correctly
    - Options button not working in Main Menu (works in launcher)
    - Cinematics button not working
    - Continue game button not working
    - Sound cut outs (in combat, when lots of sounds)
    - Screens transitioning slowly
    - Hotkeys not working correctly