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  • Jóózsf István #5251
    Nagyon nem mindegy milyen tohonya batárt rendelsz a bányás mellé. Plusz nálam fenn van a szpídi deliveri. Így a fulmeki egy pillanat alatt terem ott, ahol baj van.
    A kishajók eleve "benne sem voltak" a játékban. Épphogy egy hajítófát érnek. Bár a Devríben levő két lelenc egész kitartó tud lenni. Valamelyik nap is találkoztam néhánnyal, ahogy a nagy hajó után kocognak a kerülőutakon.

    Béta három:
    SPOILER! Kattints ide a szöveg elolvasásához!

    Version 3.50 Beta 3 (192550)

    Localisations for texts that are new in 3.50 may not yet be present

    • Added new Onil mining ships to Canteran shipyard in DeVries.
    • Beta 2 Added "Container Magnet" which attracts nearby collectables to the player ship (now with key for activation).
    • Added several new generic missions and mission variants.
    • Beta 2 Added new generic mission for clearing explosives or rigged asteroids.
    • Beta 2 Added upkeep missions for assigning ships to stations and acquiring drones.
    • Beta 2 Added voice notification for incoming missile on player ship.
    • Beta 2 Added hint display to loading screen.
    • Added hotkey to toggle sound on/off (not mapped by default).
    • Added text search field to map.
    • Added FXAA to graphics options.
    • Improved station manager and station owned ship trade behaviour.
    • Beta 3 Improved balancing and accuracy of combat calculations when player is not present.
    • Beta 3 Improved collision handling so that small collisions don't cause damage.
    • Improved response of player owned stations to nearby player ships being attacked.
    • Improved relation change behaviour on accidental hits, preventing friendly factions from attacking each others so fast.
    • Improved capital ship collision avoidance with other capital ships.
    • Improved police mass-traffic scan reaction to collision.
    • Improved missile turret target selection.
    • Improved stability of in-game map.
    • Improved Russian localisation.
    • Fixed multiple problems with capital ship shields and engines.
    • Fixed escort ships respawning when loading a savegame.
    • Fixed ships still attacking targets after the pilot bails, or ship is captured or claimed.
    • Fixed several cases of turrets still shooting when there is no line-of-sight.
    • Fixed capital ships not attacking after commander was destroyed on 'Withdraw from Battle' order.
    • Fixed autopilot causing loss of control if it auto-deactivates while a menu is open.
    • Fixed add/remove ships from squad while player is docked resulting in wrong commands.
    • Fixed player ships with command action 'Waiting for drones' instead of 'Standing by' in some stations.
    • Fixed one ship being able to be selected for modification at two different ship traders at the same time.
    • Fixed planned trade trips not being cleared when assigning a squad ship to work for a station/ship.
    • Fixed map not displaying objects around player property in some situations.
    • Fixed menu issue allowing pilots to be sent to stations and capships.
    • Fixed remote transfer selling all player drones of a type regardless of specified amount.
    • Fixed fighter drones not changing their flight behaviour in some situations.
    • Fixed several issues resulting in unit storage calculations to become incorrect.
    • Fixed some specialist NPCs being incorrect types of characters.
    • Fixed case where player could be asked to talk to someone who did not exist.
    • Fixed positions of Construction Vessels which were pushed away from their stations.
    • Fixed several problems with superhighway flight and exit.
    • Fixed case of peculiar player movement when ending communication with an NPC while on a platform.
    • Fixed trade offer target elements being displayed for invalid/outdated trade offers.
    • Fixed plot course button being available in map modes.
    • Fixed detail monitor not folding away under certain circumstances.
    • Fixed map zoom being disabled for ware exchange partner selection.
    • Fixed incorrect count of known systems in encyclopedia.
    • Fixed several menu scrolling issues.
    • Fixed several cases of plot ships being destroyed and left-over plot objects.
    • Beta 3 Fixed duplicate NPC stations built during the plot.
    • Beta 3 Fixed "lost" storage on previously-hacked ships.
    • Beta 3 Fixed station managers stuck "executing trade" when loading older savegames.
    • Beta 3 Fixed engineers sometimes trying to repair items that are not damaged.
    • Beta 3 Fixed NPCs not responding to enemies of their commander's other subordinates.
    • Beta 3 Fixed mass traffic police attacking too far away from their home-base station..
    • Beta 3 Fixed infopoints and platforms on player stations being flagged as "undiscovered" until they have been scanned.
    • Beta 3 Fixed various trade computer errors (e.g 64).
    • Beta 3 Fixed lost Construction URVs or with Command Explore.
    • Beta 3 Fixed excessively loud highway entry sound.
    • Beta 3 Fixed broken pre-selection of menu rows in several cases.
    • Beta 3 Fixed incorrect credits due value on player menu.
    • Beta 3 Fixed several causes of menu crashes.
    • Beta 2 Fixed player ship not being able to launch Constrictor missiles when loading older savegames.
    • Beta 2 Fixed cases with repair drones not returning after they finish.
    • Beta 2 Fixed several plot-stopping errors.
    • Beta 2 Fixed Protection Detail mission problem resulting in player not being able to finish it.
    • Beta 2 Fixed upkeep missions suggesting incorrect credit transfers.
    • Beta 2 Fixed ship-to-ship trades finishing instantly.
    • Beta 2 Fixed jerky movement of trade mass traffic.
    • Beta 2 Fixed boarding pods avoiding the ship when flying to it.
    • Beta 2 Fixed incorrect surface element on Onil (feature introduced in 3.50)
    • Beta 2 Fixed UI mod files failing to load from catalogs.
    • Beta 2 Fixed several more causes of common crashes.