
Topikszabályzat:
-Az értelmetlen, kötekedő, spam, warez, reklám hozzászólások tilosak, és törölve lesznek!
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Jóózsf István #4634 Nem az a baj, hogy alkoholos befolyásoltság alatt állsz, hanem, hogy az almapáleszből nem adsz. Mi meg ihatjuk a calvados-t.
Érdekesek lettek a záras konténerek. Meg maga a hosszútávú szkennelés. Egy-egy lezárt konténerben lehet 3-8 nagy értékű doboz is. vagy egy 3xx xxx-et érő drón (elfelejtettem mi a neve) Persze nem használható, mert ugyan úgy kisker bizsu.
Megtaláltam a beragadt Szukámat is, de hogy ebből hogy lesz közlekedő eszköz, arról fogalmam sincs.
SPOILER! Kattints ide a szöveg elolvasásához!connection connection="connection_dockingbay01" macro="connection_dockingbay01">
<component class="dockingbay" macro="props_surf_ar_docks_size_xl_inv_macro" connection="connection_component01" seed="2848735014" id="[0x492c]">
<offset default="1"/>
<connections>
<connection connection="docking#part_dummy" id="[0x492d]">
<connected connection="[0x493b]"/>
</connection>
<connection connection="dock#part_dummy">
<component class="ship_xl" macro="units_size_xl_van_destroyer_macro" connection="dock" state="construction" owner="player" knownto="player" id="[0x492e]">
<listeners>
<listener listener="[0x83a16a]" event="killed"/>
<listener listener="[0x4930]" event="boostdisabled"/>
<listener listener="[0x4932]" event="boostdisabled"/>
<listener listener="[0x4934]" event="boostdisabled"/>
<listener listener="[0x4936]" event="boostdisabled"/>
</listeners>
<render>
<parameter flags="2" value="0" owner="[0x492e]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<shields>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen03"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen02"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen01"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen06"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen05"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen04"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_shieldgen_external01"/>
</shields>
<turrets>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe02"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe03"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe01"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe06"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe07"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe04"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_medium_pe05"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_weapon_small01"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_weapon_small02"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_weapon_small03"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_weapon_small04"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_sg04"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_sg03"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_sg02"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_sg01"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg12"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg10"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg11"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg09"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg08"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg05"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg04"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg07"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg06"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg01"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg03"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_small_mg02"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_missile_sm02"/>
<summary state="collapsed|constructing" parent="[0x492e]" connection="connection_turret_missile_sm01"/>
</turrets>
<connections>
<connection connection="connection_engine04" macro="connection_engine04">
<component class="engine" macro="engine_size_m_destroyer_red_01_macro" connection="connection01" state="construction" id="[0x492f]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x492f]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections>
<connection connection="connection_booster01" macro="connection_booster01">
<component class="enginebooster" macro="enginebooster_size_m_01_macro" connection="engine" state="construction" id="[0x4930]">
<render>
<parameter flags="2" value="0" owner="[0x4930]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_engine02" macro="connection_engine02">
<component class="engine" macro="engine_size_m_destroyer_red_01_macro" connection="connection01" state="construction" id="[0x4931]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x4931]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections>
<connection connection="connection_booster01" macro="connection_booster01">
<component class="enginebooster" macro="enginebooster_size_m_01_macro" connection="engine" state="construction" id="[0x4932]">
<render>
<parameter flags="2" value="0" owner="[0x4932]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_engine03" macro="connection_engine03">
<component class="engine" macro="engine_size_m_destroyer_red_01_macro" connection="connection01" state="construction" id="[0x4933]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x4933]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections>
<connection connection="connection_booster01" macro="connection_booster01">
<component class="enginebooster" macro="enginebooster_size_m_01_macro" connection="engine" state="construction" id="[0x4934]">
<render>
<parameter flags="2" value="0" owner="[0x4934]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_engine01" macro="connection_engine01">
<component class="engine" macro="engine_size_m_destroyer_red_01_macro" connection="connection01" state="construction" id="[0x4935]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x4935]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections>
<connection connection="connection_booster01" macro="connection_booster01">
<component class="enginebooster" macro="enginebooster_size_m_01_macro" connection="engine" state="construction" id="[0x4936]">
<render>
<parameter flags="2" value="0" owner="[0x4936]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_cockpit01" macro="connection_cockpit01">
<component class="cockpit" macro="cockpit_bridge_size_xl_macro" connection="connection01" state="construction" id="[0x4937]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x4937]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
<connection connection="connection_dock_p01" macro="connection_dock_p01">
<component class="destructible" macro="playerdock_capship01_macro" connection="connection_component01" state="construction" id="[0x4938]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x4938]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections>
<connection connection="connection_dockingbay01" macro="connection_dockingbay01">
<component class="dockingbay" macro="dockingbay_player_build_macro" connection="connection02" state="construction" id="[0x4939]">
<render>
<parameter flags="2" value="0" owner="[0x4939]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connection_weapon_prim01" macro="connection_weapon_prim01">
<component class="weapon" macro="weapon_invisible_capital_mk1_macro" connection="connection_component01" state="construction" lastshottime="3377020.4" ammunition="3" targetseen="0" id="[0x493a]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x493a]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
<connection connection="docking" id="[0x493b]">
<connected connection="[0x492d]"/>
</connection>
<connection connection="connection_jumpdrive01" macro="connection_jumpdrive01">
<component class="jumpdrive" macro="props_surf_ar_jumpdrive_l_macro" connection="connection01" state="construction" id="[0x493c]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x493c]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
<connection connection="connection_storage01" macro="connection_storage01">
<component class="storage" macro="storage_ship_xl_fuel_01_macro" connection="shipconnection" state="construction" id="[0x493d]">
<render>
<parameter flags="2" value="0" owner="[0x493d]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<cargo>
<summary state="collapsed|constructing" parent="[0x493d]" connection="cargo"/>
</cargo>
<connections/>
</component>
</connection>
<connection connection="connection_radar_external01" macro="connection_radar_external01">
<component class="radar" macro="radar_ship_xl_military_01_macro" connection="connection_component01" state="construction" id="[0x493e]">
<offset default="1"/>
<render>
<parameter flags="2" value="0" owner="[0x493e]" name="light" subname="scale4" type="glow">
<persistent start="3377020.4" duration="-1" value="1" target="0"/>
</parameter>
</render>
<controltexture id="7"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connectionfor_struct_econ_ref_ar_pmc_dronedock_macro" macro="connectionfor_struct_econ_ref_ar_pmc_dronedock_macro">
<component class="dronelaunchpad" macro="struct_econ_ref_ar_pmc_dronedock_macro" connection="space" attackmethod="hitbymissile" attacktime="2204694.004" id="[0x493f]">
<offset default="1"/>
<connections/>
</component>
</connection>
<connection connection="connectionfor_props_surf_playerdock_bar_dv_macro" macro="connectionfor_props_surf_playerdock_bar_dv_macro">
<component class="destructible" macro="props_surf_playerdock_bar_dv_macro" connection="space" id="[0x4940]">
<offset default="1"/>
<connections>
<connection connection="playerdockcon" macro="playerdockcon">
<component class="dockingbay" macro="dockingbay_player_bar_dv_macro" connection="connection02" seed="1635461303" id="[0x4941]">
<listeners>
<listener listener="[0x3978]" event="killed"/>
</listeners>
<connections/>
</component>
</connection>
<connection connection="connection_launchpad01" macro="connection_launchpad01">
<component class="launchpad" macro="launchpad_playerdocks_macro" connection="connection_component01" id="[0x4942]">
<offset default="1"/>
<connections/>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="connectionfor_props_surf_playerdock_ships_dv_macro1" macro="connectionfor_props_surf_playerdock_ships_dv_macro1">
<component class="destructible" macro="props_surf_playerdock_ships_dv_macro" connection="space" id="[0x4943]">
<offset default="1"/>
<connections>
<connection connection="playerdockcon" macro="playerdockcon">
<component class="dockingbay" macro="dockingbay_player_ships_dv_macro" connection="connection02" seed="4249115608" id="[0x4944]">
<listeners>
<listener listener="[0x3978]" event="killed"/>
</listeners>
<connections>
Kihívásnak nem rossz, de a bölcs megoldás inkább a rommálövése lenne.