Shepard végső küldetése a Föld megmentéséért

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  • morzsi555
    #18058
    Nem semmi mennyit hazudozott a bioware a megjelenés előtt.


    Official Mass Effect Website
    http://masseffect.com/about/story/

    “Experience the beginning, middle, and end of an emotional story unlike any
    other, where the decisions you make completely shape your experience
    and outcome.”

    Interview with Mac Walters (Lead Writer)
    http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

    “[The presence of the Rachni] has huge consequences in Mass
    Effect 3. Even just in the final battle with the Reapers.”

    Interview with Mac Walters (Lead Writer)
    http://business.financialpost.com/2012/03/05/qa-mass-effect-3s-mac-walters-on-how-the-game-tries-to-reach-all-audiences/

    “I’m always leery of saying there are 'optimal' endings, because I think
    one of the things we do try to do is make different endings that are
    optimal for different people “

    Interview with Mike Gamble (Associate Producer)
    http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/

    “And, to be honest, you [the fans] are crafting your Mass Effect story as
    much as we are anyway.”

    Interview with Mike Gamble (Associate Producer)
    http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

    “There are many different endings. We wouldn’t do it any other way. How
    could you go through all three campaigns playing as your Shepard and
    then be forced into a bespoke ending that everyone gets? But I can’t
    say any more than that…”

    Interview with Mike Gamble (Associate Producer)
    http://www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry

    “Every decision you've made will impact how things go. The player's also the
    architect of what happens."

    “You'll get answers to everything. That was one of the key things. Regardless
    of how we did everything, we had to say, yes, we're going to provide
    some answers to these people.”

    “Because a lot of these plot threads are concluding and because it's being
    brought to a finale, since you were a part of architecting how they
    got to how they were, you will definitely sense how they close was
    because of the decisions you made and because of the decisions you
    didn't make”

    Interview with Casey Hudson (Director)
    http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx

    “For people who are invested in these characters and the back-story of the
    universe and everything, all of these things come to a resolution in
    Mass Effect 3. And they are resolved in a way that's very different
    based on what you would do in those situations.”

    Interview with Casey Hudson (Director)
    http://venturebeat.com/2012/03/02/casey-hudson-bioware-co-created-mass-effect-3-with-the-sometimes-cranky-fans-interview/

    “Fans want to make sure that they see things resolved, they want to get
    some closure, a great ending. I think they’re going to get that.”

    “Mass Effect 3 is all about answering all the biggest questions in the
    lore, learning about the mysteries and the Protheans and the Reapers,
    being able to decide for yourself how all of these things come to an
    end.”

    Interviewer: “So are you guys the creators or the stewards of the franchise?”
    Hudson: “Um… You know, at this point, I think we’re co-creators with
    the fans. We use a lot of feedback.”

    Interview with Casey Hudson (Director)
    http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

    Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
    same type of complexity built into the ending of Mass Effect 3?”
    Hudson: “Yeah, and I’d say much more so, because we have the ability to
    build the endings out in a way that we don’t have to worry about
    eventually tying them back together somewhere. This story arc is
    coming to an end with this game. That means the endings can be a lot
    more different. At this point we’re taking into account so many
    decisions that you’ve made as a player and reflecting a lot of that
    stuff. It’s not even in any way like the traditional game endings,
    where you can say how many endings there are or whether you got
    ending A, B, or C.....The endings have a lot more sophistication and
    variety in them.”

    “We have a rule in our franchise that there is no canon. You as a player
    decide what your story is.”


    EDIT: Couple more interesting quotes I found, enjoy......or not.


    Mike Gamble (Associate Producer)
    http://www.nowgamer.com/news/1027650/mass_effect_3_reapers_can_win_bioware.html

    Mass Effect 3 will shake up the player's moral choices more than ever
    before, even going so far as allowing the Reapers to win the battle
    for Earth, according to BioWare's community representative Mike
    Gamble.


    In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
    plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".

    EDIT: thanks to Our_Last_Scene for pointing out that this quote was clarified on Mike Gamble's twitter feed (apparently the 'reapers win' scenario is simply the 'Critical Mission Failure' message the player receives if they dawdle too long at the crucible before making their choice, see this link for info - http://twitter.com/#!/GambleMike/status/106895746313363457)


    Mike Gamble (Associate Producer)
    http://www.nowgamer.com/features/1229983/mass_effect_3_developer_interview_shepard_coop_story_details.html


    "Of course you don’t have to play multiplayer, you can choose to play
    all the side-quests in single-player and do all that stuff you’ll
    still get all the same endings and same information, it’s just a
    totally different way of playing"


    Casey Hudson (Director)
    http://gamescatalyst.com/2012/03/casey-hudson-kinect-the-future-of-interactive-stories/

    “The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
    the Reapers, and being in the driver's seat to end the galaxy and all
    of these big plot lines, to decide what civilizations are going to
    live or die: All of these things are answered in Mass Effect 3.”

    Casey Hudson (Director)
    http://www.computerandvideogames.com/336331/interviews/mass-effect-3-we-cant-go-on-holiday-our-dlc-is-really-good/?page=2

    “There is a huge set of consequences that start stacking up as you approach the end-game. And
    even in terms of the ending itself, it continues to break down to
    some very large decisions. So it's not like a classic game ending
    where everything is linear and you make a choice between a few things
    - it really does layer in many, many different choices, up to the
    final moments, where it's going to be different for everyone who
    plays it.”


    EDIT: Thanks to Skidrow-Garrett for pointing out another mystifying quote or two. It seems Bioware worked for years on the ending and are really pleased with it. I think it makes new DLC to address all the concerns less likely, unfortunately.

    Ray Muzyka (Co-Founder of Bioware)
    http://penny-arcade.com/report/editorial-article/the-doctors-from-bioware-discuss-the-old-republic-launch-ending-a-trilogy-a

    “I just finished an end to end playthrough, for me the ending was the
    most satisfying of any game I’ve ever played….the decisions you make in
    this game are epic,”

    “The team has been planning
    for this for years, since the beginning of the Mass Effect franchise.
    Largely the same team, most of the same leads have worked on this for
    years and years. They’ve thought about [the ending] for years and years.
    It’s not something they’ve had to solve in a week or a month even, but
    over the course of five or ten years.”

    http://social.bioware.com/forum/1/topic/355/index/10056886/1