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Defense of The Ancients 2 a Valve-tól

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  • ToCsEk
    #2778


    HIGHLIGHTS:
    - Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
    - Added a cooldown to being able to find a match when a player declines or abandons a game.



    GAMEPLAY:
    - Beastmaster: Fixed Wild Axes working with Refresher.
    - Beastmaster: Wild Axes no longer provide vision when they aren't flying.
    - Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
    - Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
    - Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
    - Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
    - Rubick: Fixed Wild Axes being left around when another ability is stolen.
    - Sand King: Neutrals can now be damaged by Sandstorm.
    - Templar Assassin: Fixed Meld initial attack doing too much damage.
    - Slardar: Fixed Bash working while doomed.
    - Neutrals damaged by an invisible enemy will now try to run away.


    SPECTATING:
    - Multiple tweaks to director events and framing.
    - Fixed particle effects sometimes not drawing while in Player Perspective mode.


    UI:
    - Added notification for when a Tournament has a live game currently running.
    - The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
    - Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
    - Added Buyback to the spectating stats dropdown.
    - Added a cooldown for being able to find a match when a player declines or abandons a game.

    VISUALS:
    - Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
    - Meld damage display is now only shown for successful hits.


    BOTS:
    - Significant revision of how bots determine their strategic desires.
    - Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
    - Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
    - Fixed case where bots were trying to path to an invalid location when defending their base.
    - Made bots more aggressive about attacking when defending a lane.
    - Cleaned up inferred human modes for pushing and defending lanes.
    - Made bots less concerned about distance when considering an attack on a pinged target.
    - Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
    - Tuned retreat desire values when hurt and close to the fountain.
    - Made bots somewhat more likely to buy a flying courier.


    WORKSHOP:
    - Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.