Crusader Kings II

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  • Jakuza001
    #812
    CK2Plus 1.26

    Valtozasok az 1.25 ota.

    1.26:
    - Disabled Jihads until I can write a new system for them, as the AI will not obey weighting and the repeated conquests of Thessalonica and Croatia are simply absurd.
    - Removed the isnta-game over on 100 tyranny. Instead, tyranny now increases revolt risk and higher levels of tyranny will also result in severe penalties to tax and morale.
    - Offering Vassalization and Swearing Fealty now costs prestige. This is to try and prevent Empire-level realms from immediately reforming after independence wars are fought.
    - The Cumans no longer start the game as an empire.
    - The Kingdom of Germany is no longer held by the HRE at game start.
    - Fixed a bug that could cause multiple plot murder events to fire simultaneously.
    - Fixed a major bug that was breaking many random events.
    - Added an optional module that disables assaults in sieges.
    - Trait opinion effects are now less generic and much more dependent on opposing traits, meaning for example that fewer traits affect the opinion of all your vassals, but being Cynical will have a much greater opinion effect on your Zealous vassals. This should make it a bit harder to create an 'optimal' set of traits that makes all your vassals love you.
    - The Kind trait no longer gives a combat bonus.
    - The Paranoid trait now gives a combat bonus.
    - The Trusting trait now gives a combat malus.

    1.25.2:
    - Feudal titles that have non-feudal successions (such as Investiture) should now be automatically fixed on the next maintenance pulse.
    - Fixed another missing graphics bug that was causing CTDs.
    - Restricted the effects of melting pots to rulers that hold land in the appropriate Kingdom (such as England for English) and their courts.
    - The Il-Khanate and Golden Horde can no longer convert to another religion while at war.

    1.25.1:
    - New versioning system. All versions with the same middle number (1.25.XX etc) are now tested as save game compatible.
    - Re-enabled assaults with some tweaks that should hopefully stop the AI from suiciding with them.
    - Fixed a bug with demesne laws that caused them to reset on loading a save (hopefully for real this time...)
    - Fixed some missing graphics.
    - English Longbowmen line of buildings are now available to Welsh and Cornish provinces/characters.