Crusader Kings II

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  • Jakuza001
    #755
    CK2Plus 1.25

    Valtozasok az 1.20 ota.

    1.25:
    - Fixed a bug with demesne laws that caused them to reset on loading a save.
    - Byzantium's succession laws should now work correctly.
    - Disabled assaults again (this time in a way that does not break sieges) until Paradox writes better assault AI.

    1.24:
    - Now compatible with version 1.06b.
    - The AI will now Observe the Ramadan when their decadence is high.
    - All events are now properly integrated with 1.06 event changes.
    - You can now province conquest yourself into negative piety the same way you can with Holy Wars.
    - Reduced the cost of creating titular titles.
    - Fixed yet another bug that was making the revoke vassal title plot not show up.
    - The fabricate claim plots should now work correctly.
    - The gain liege title plot now uses mostly vanilla requirements.
    - Adjusted education logic to take into account the lower base stats introduced in 1.06, this should make the higher level education traits less rare.
    - Fixed a bug that was causing children to take the culture/religion of their educator even if their province didn't share it.

    1.23:
    - Fixed a CTD related to education events.
    - Anglo-Norse now have access to the Saxon/English cultural buildings.
    - Got rid of the Outremer melting pot as it caused some unexpected issues when European powers also had middle eastern holdings.
    - It is now easier to convert Pagan provinces if you are not Pagan.
    - It is now harder to convert non-Pagan provinces if you are Pagan.
    - Fixed some bugs with tyranny being incorrectly given from justified imprisonments.
    - Holy Wars no longer increase or decrease religious authority.
    - Increased the effects of province conversions on religious authority.
    - Fixed a bug where Holy Wars between different Muslim faiths would end inconclusively.
    - Fixed a bug with succession on Theocracy titles, that among other things would make the Byzantine Emperor inherit the Patriarchy.
    - Further tweaked moral authority to make low authority faiths more likely to 'bounce back' if a they have a high diplomacy, learning or piety head of religion.
    - Immortal characters should no longer become infirm or incapable.
    - It should now be easier to tell the two Caliph titles apart.

    1.22:
    - Fixed Muslim Theocracy succession laws to correspond to 1.06 changes.
    - Thessaloncia is now De Jure Byzantium (for real this time).
    - Added in some missing opinion modifiers.
    - Introduced vanilla tactics system for 1.06 after some balance testing.
    - The scarred trait will now get properly added to (some) characters who had been wounded.
    - Fixed a duplication issue with CBs.

    1.21:
    - Now compatible with 1.06, with various tweaks to merge CK2+ mechanics with 1.06 mechanics. Piety cost for Muslim/Pagan conquest CB was increased to 100.
    - Cut a number of features that were made superfluous by the 1.06 patch, such as the Appointed/Hereditary titles law, Concubines and the Dynamic title system.
    - The effects of old age (lower health, fertility and martial, higher learning) has been made transparent to the player in the form of an 'Old' trait given at age 50, whose effects progressively increase as a character grows older.
    - AI rulers are now much less likely to go native if their culture has little in common with the culture of their capital (for instance, Greeks are unlikely to go Turkish and vice versa).
    - Fixed a bug where plots against your liege were unavailable because you were the primary heir to an unrelated title.
    - The decisions for Feast, Summer Fair and Grand Hunt can now be executed at any time of the year, though the event itself will not occur until the proper month (so if you use the Grand Hunt decision in March, it will occur in September of the same year, but if you use it between September and October it will occur instantly). Note that you can still only do each of these once per year.
    - Tweaked buildings to add some additional requirements for the higher level buildings and reduce the bloated late-game levies caused by stacking levy size modifiers.
    - You can no longer be excommunicated for holding Rome if you have an Anti-Pope in your realm.
    - Children who are not assigned a guardian should now get one assigned to them automatically within a few months. This will happen less quickly for close relatives of the ruler.
    - Reduced the average number of personality traits characters should end up with, as trait bloating tends to get a bit ridiculous at times.
    - Added the Outremer Empire as a formable title.
    - Slowed down the spread of heresy.
    - Large realms should now be a bit more prone to collapsing into independent states.
    - Reaching 100 (max) tyranny will now result in being deposed in favor of a different dynasty (meaning Game Over for the player).
    - Armies at sea are now at risk of being hit by a storm that will kill a large portion of the embarked forces. It is therefore a good idea to minimize the amount of time your troops spend at sea (and no longer wise to use embarked troops as a mobile reserve to trick the AI with).
    - Added a decision to repay a loan, if you have the money and want to do it before the due date.
    - The AI will no longer hand out certain large Kingdoms to vassals (for example they will hold on to Rus, France and Germany).
    - The AI will no longer hand Kingdoms to vassals not of their culture group.
    - Added an Anglo-Norse melting pot for Scandinavians that conquer Anglo-Saxon provinces.
    - Added an Outremer melting pot for Iberians/Latins that conquer land in Egypt or Jerusalem/Syria.

    1.20:
    - Fixed a bug where Thessalonica was not de jure Byzantium on game start.
    - Added more titular empires and made certain titular empires available to all cultures. The goal is to have at least one culture-specific empire for each culture, plus one 'available to all' option for each major region. A complete list of currently formable Empires and their requirements will be made available in the next few days.
    - Added a workaround to correct an issue where vassals granted titles via event would become a vassal of your liege instead of yourself.
    - Increased frequency of random genetic traits in newborns.
    - You will no longer be able to escape the consequenses of defaulting on a loan by dying.
    - Consequenses of defaulting on a loan now last longer.
    - If you default on a loan you will now be unable to take another in your lifetime.
    - You can now plot to kill any character in the game.
    - If your murder plot is revealed before it is put in action, you may now become dishonorable as a consequense.
    - You no longer get a decision to kill characters with plots. Instead, you have to wait for an event to fire that gives you the option on whether to strike with your current plot power, wait for a better opportunity, or call it off altogether. Higher plot power and more backers will make the event fire sooner. Note that this makes it possibly to execute kill plots with very low plot power (as long as you have at least one backer), although you will have very poor odds of success.
    - Fixed a bug where maintenance would incorrectly remove the Appointed/Hereditary titles law from Byzantium.
    - Emperors will now hand out King-level titles to loyal vassals, though they will always retain at least one King title for themselves.