Crusader Kings II
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#454
CK2Plus for Crusader Kings 2
1.01
Reduced the number of Knights from Germanic/Frankish cultural buildings
1.00
It is now possible to sail between the Nile Delta and the Gulf of Suez.This is necessary because otherwise the AI has issues with getting its troops stuck waiting for ships on the other side
Added decisions to form special titular Kingdoms for Muslims in Iberia
Reduced piety gain from handing titles to church, so that it is not possible to wage perpetual Holy War simply by handing out the temples you gain
A white peace in an independence war will no longer result in independence
Winning an independence war will now result in all other independence wars against the same target being automatically won.Ideally I would have liked to make independence war a war where you can call in other vassals who also become independent if you win, but this does not seem to be possible to do
Winning a war to replace your liege (by any of the various CBs) will now end any wars with the same general goal inconclusively
Winning a Religious Defense war will now end any offensive Crusade or Religious Wars the enemy is fighting against your religion. Any other Religious Defense wars your faith is waging against the same target will also end inconclusively
It is now possible to wage Holy War against distant enemies.Such a war is distinguished by a different name Religious Invasion. A Religious Invasion costs 250 piety and cannot be declared if your piety is below 0
It now costs 100 piety to wage a Holy War on a neighbouring enemy. You cannot declare a Holy War if your piety is below 0. This is meant to represent Church/Temple approval of your war, and also to slow down the general pace of expansion
Changed the way invasions work. Instead of taking all occupied titles, you now get all titles the target character was holding which fall under the Kingdom you were invading. So if William wins the Norman Invasion, he takes the Kingdom of England and all English Counties, Duchies and Baronies Harold was holding
Pagans can now wage Holy Wars
Made the AI more reluctant to expand into Ethiopia
Axum is once again independent at game start
Added preferred terrain types for different unit/tactics. For instance, Pikemen will perform better in hills and mountains but poorly in forests, while light cavalry will do well in forests and deserts but poorly in mountains
Changed all battle tactic stats into standardized formulas
Linked battle morale break point with generals martial stat (flanks with no general will break at 50% morale, decreasing in increments to 25% break point at 20+ martial skill).
Added mild defensive bonuses to most terrain types
Added the Have Fifteen Children and Have Twenty Children ambitions. Completing the Have Twenty Children ambition will give you a special nickname.
Orthodox Priests can now marry
AI Barons will now get married instead of letting their dynasties die out
Feasts, Grand Hunts and Summer Fairs now cost a fixed amount of money depending on your title rank. Many of the events related to them have also been given fixed gold costs.
Titular titles can no longer have Elective succession (as they have no valid electors)
You now have a small chance of fabricating claims on a Duchy, even if your Chancellor has < 15 skill.
Your chance of successfully fabricating a claim is now increased by having high prestige
Increased the prestige cost of fabricating claims to 200/500 for County/Duchy
Increased the wrong holding type penalty to -66%
Reduced the effects of ambitious and content to -30/+30 respectively
Added a decision to automatically arrange marriages for all eligible bachelors in your court. The characters will primarily marry women in your court, but if there is not enough women then random spouses will be generated for them. This decision is meant for people like me who like to have a large court but don't want to go through the tedious micromanagement of finding spouses for every male courtier. Close relatives of yours will not be affected by this decision, so you won't accidentally marry your son or daughter to a courtier.
Switching out of Elective now requires High Crown Authority
Localisation should no longer be a mess in non-default language settings, though all the text from the mod will be in English
Tweaked province names, laws and borders in Poland
Integrated the 'Offer You Can't Refuse' mod that adds Sicilian cultural melting pots
Characters now have a 5% chance of gaining the culture of their province shortly after birth
Rulers can now 'go native', converting them and any children of theirs below the age of 16 to the culture of their capital province. Kings and Emperors are much less likely to go native. The chance to go native goes down with age. The player gets an option to avoid it happening to their character
Removed Warrior Cults. Instead, Pagans start with more regular troop buildings
East Africa, Sicily and Christian Iberia now start with more troop buildings
Removed the direct warscore bonus for holding contested settlements
Doubled the yearly warscore bonus for holding contested settlements
Tweaked it so that Barons can't convert the culture of a province. This should slow down rate of culture conversion
Reduced truce time for Ducal Claim wars to 6 years
Reduced truce time for County Claim wars to 3 years
The ruler of Mallorca in 1066 is now much more historical
Religious Head and Holy Order titles will now automatically convert characters holding them to their religion
Rebalanced province values in Russia and Scandinavia. Overall development potential of provinces was reduced.
You will no longer have vassals declare independence wars without warning. Instead, vassal revolt risk and effects of regencies/civil wars were tweaked so that revolt chain reactions should happen on their own (see below).
Added a decision to become King of Wends if you are Wend Pagan ruler that holds the Duchies of Brandenburg, Mecklenburg, Pommerania or Pomeralia either directly or through vassals.
The AI will now make proper use of demesne laws.
Tax laws are now tied to crown authority in the same way as Levy laws. Default tax laws are None for Feudal vassals and Minimum for Church and City vassals. This should put large Duchies at more of a disadvantage to proper Kingdoms.
Added the county of Teate in Benevento to make the borders between Sicily and Lombardy more historical.
Fixed some bugs related to heresies.
You will no longer get tyranny from characters dying in your prison unless they died as a result of illnesses contracted from being in prison.
Sick or injured prisoners will now ask for better accomondations, even if they were previously denied them. This is meant to give the player a second chance to avoid a tyranny hit if a prisoner falls ill.
The dungeon and the oubliette no longer give direct health maluses, instead they make it much more likely to catch an illness.
Rebalanced the Mongols to have fewer but larger stacks.
Reduced the effects of dynastic prestige on marriages and newly born characters (having babies born with 500 prestige was getting silly).
Winning a Holy War or Crusade will now result in taking the Duchy title the war was for, if the enemy is holding it. You still get all the holdings in the Duchy.
Created an event will make the AI much smarter about handing out newly created Duchy titles, preferring to give them to Counts with their capital in the right area, or alternatively granting them along with a County to a Courtier, only granting a Duke title to an existing Duke if there are no better alternatives. This will only sometimes work on revoked/usurped titles, as the AI is sometimes too fast for my handout event to take effect.
The Duchy of Tyrol is no longer divided by impassable mountains.
Tweaked some weirdly shaped provinces.
Tweaked Duchy borders in Algiers, and added the Duchy of Atlas.
Added Ibiza as a County in the Duchy of Mallorca.
Added the Kingdom of Azerbaijan as a de jure part of the Empire of Persia, composed of the Duchies of Tabriz, Azerbaijan and Derbent.
Pommerania is now de jure a part of Germany.
Salzburg is now a de jure part of Austria.
Grisons is now a de jure part of Tyrol.
Viviers is now a de jure part of Auvergne.
Anhalt is now a de jure part of Brandenburg.
Treviso is now a de jure part of Venice.
Fejer is now a de jure part of Esztergom.
Vendome is now a de jure part of Anjou.
Damman and Basra are now de jure parts of Arabia.
Jacwiez and Yatvagi are now de jure part of Lithuania.
Rebellions will now rarely result in a large rebel army rising up. If the rebels take control of a province, the chance of bad rebel events (like burned buildings or killed province lords) increases, and the province may defect.
Integrated 'culturally different cities' mod which gives different culture groups their own distinct city graphics.
Rebalanced culture buildings so that different culture groups are roughly on part with each other.
Cost of tech growth buildings is now consistent at 200 gold per 10% growth speed the building confers.
Khazars now start with 2 provinces, and Itil was split into the Duchies of Itil and Saray so that nobody will have a ducal claim on them. This should give them a chance of surviving past the first five minutes of the game.
Reduced the relations penalty for title claimaints.
Stressed and Depressed are now mutually exclusive.
When a character with the dishonorable trait dies, their heir will now get a 'dynastic stain' trait that confers diplomatic penalties equal to their predecessor's level of dishonorable, but which does not qualify you for excommunication or other ill effects of being dishonorable. If a character with dynastic stain is caught assassinating, the dynastic stain turns into a regular dishonorable trait at one level above what their dynastic stain level was at. Assuming you keep dynastic stain from being turned into dishonorable, it will not be transferred over to your heir. This change is meant to add additional risk to inheritance-by-assassination, as you can now not simply wash away the consequenses by dying.
0.32
Fixed a bug that was causing characters not to be set as your vassals when fighting a war for their claim, even when they met the conditions for becoming your vassal.
Byzantium now starts with Open succession to try and simulate the devastating wars for the throne that destabilized them during the CK2 era.
Fixed a bug that was making it impossible to usurp Empire level titles.
Jewish characters can now hire mercenaries.
Fixed a bug that was causing crown authority to not be set correctly when forming an Empire.
Moved Cornish to Celtic culture group.
Crusades are now more likely to target Jerusalem.
Crusades and Jihads are now less likely to occur after 1250.
Rebalanced the effects of councillor job assignments.
Sending your steward to oversee construction will now slightly lower build cost.
To fabricate a claim, you must now have the prestige on hand 100 for a county or 250 for a duchy. If you do not have the prestige, the event to get the claim will not fire.
Male characters can now plot to kill heirs of titles their children are pretenders to.
AI characters will now abort plots that are going nowhere after a few years.
0.31
Recently introduced debutantes are now far more likely to get into a love affair with their liege.
Corrected some issues with the AI and the new imprisonment rules. The AI didn't understand the new rules and would rack up huge amounts of tyranny, so they were granted an exception to getting tyranny from prisoners dying.
0.30
Fixed a major bug that was causing characters to get Not Dejure Liege when they shouldn't be.
0.29
Pressing a claim on behalf of a character in your realm will now make that character independent if the claim is a higher title than the one they currently hold, UNLESS the new title is your de jure vassal or they are a member of your dynasty. This means you can't just grant a character a barony in order to abuse their claim on a duchy you have no actual rights to.
Fixed some localisation issues.
The Khazars are now Jewish at game start.
Added Jewish religion.
Renamed Qazan to Volga.
Renamed Khazaria to Ural.
Fixed an issue that was making the Mongols' special CB unavailable to them.
Added proper sea zones for the Red Sea, Persian Gulf and Indian Ocean.
Socotra is now a province instead of being part of Busaso.
Removed the African Levies. Instead, the Ethiopian provinces were upgraded once again and Axum is now a vassal of Abyssinia.
Barcelona now starts as a vassal of Aragon in 1066. While this is ahistorical, I feel that Aragon being unable to ever grow beyond one province without being usurped by Barcelona is just as ahistorical.
Increased the duration of many character modifiers from events.
Having your capital in a province that follows a different faith will now give you a tax malus. This is to discourage players from moving their capital to Muslim provinces for the tech advantages without at least putting in the effort of converting them first.
After creating a character via decision (Invite Marshal, Present Debutante etc) you must now wait six months before you can create another.
Reworked lifestyle traits. Instead of weird and arbitrary event chains, lifestyle traits can now be given at any time if you have appropriate traits or have done things that relate to the lifestyle trait. For example, being Brave or going on a Grand Hunt both qualify you for Hunter. The chances of getting a lifestyle trait goes up the more appropriate traits/actions you have.
Shiite and Sunni characters that hold either an Empire or three Kingdoms can now recreate the appropriate Caliph title if there is no current Caliph. Doing so requires 1000 gold and 1000 piety.
Holy Wars will now slightly adjust the moral authority of both winner and loser, as long as they do not end in a white peace.
Split the Duchy of Savoie into the Duchy of Savoie in the Kingdom of Burgundy and the Duche of Piedmont in the Kingdom of Lombardy.
Players must now obey the same rules as the AI for plotting assassinations, meaning that you can't just plot to assassinate your wife without cause.
Holy Orders now start the game at 1000 men each. In 1250, an event will fire that upgrades all of them to 2000 men each to make them more relevant in the late game.
The Hashashin and Devotees of the True Prophet are no longer enabled at game start, but become enabled at the same time as the Knights of St. John.
Added two new holy orders for Sunnis and Shiites.
Prisoners now always have a chance to escape, with the chance being lowered for being in the dungeon and lowered even further for being in the oubliette.
Increased the relation bonus for being released from prison to +75 (for the character being released only).
Whenever a character of your religion dies in your prison, you will now get a tyranny hit with your vassals just as if you executed them. This is meant to encourage the player to deal with their prisoners instead of having half their realm in their dungeon. Dying while under house arrest does not count.
When dealing with a failed escape attempt, you now have the option to execute the prisoner.
Eased up on requirements for the HRE to get coronated.
There is now a time limit of ten years for getting excommunicated or suffering mental ill effects from gaining the dishonorable trait. The time limit resets if you get caught with another assassination.
You can no longer get excommunicated for murder unless you are Catholic or Orthodox.
Reduced levy reinforce rates.
0.28
Tall trait is now actually in the mod.
0.27
Reworked the Tribal Invasion CB. Upon arriving on the map, the Mongols get one war where they simply take all land they occupy, then they get access to a Tribal Invasion CB that works like Holy War (conquering one duchy at a time) but which only has a truce time of 1 year. This should lead to less insane situations like the Golden Horde vassalizing France because France happened to hold a duchy in Russia, and should make the Mongols less prone to instant collapse from all those wrong religion/culture vassals. Additionally, this special CB goes away once they switch out of the Pagan religion group making them into a more normal tag after the initial period of expansion.
Reduced bonus troops from being on a Crusade.
You can once again declare war while already leading a war, but the player will not get the Defensive War or Crusade bonus if they are the attacker in any non-Crusade war.
Increased cost of assassinations.
Reduced effectiveness of build spy network in improving assassination chances
Added three new smaller merc tansport fleets
Added eight "mega" mercenary bands of 8000 troops
Rebalanced merc sizes so they range from 500-8000
Reduced days of damage taking during a retreat to 3 from 5 to buff smaller armies
Increased chances of melee initiation tactics in combat (skirmish phase was lasting too long)
Reduced maintenance of galleys
Fixed a problem in my death causes integration that was making some causes not show up
Added a hereditary 'tall' trait that improves vassal opinion and sex appeal. It is the opposite of dwarf
0.26
Compatible with 1.04b (so was 0.25 really)
Integrated avee's death causes mod that uses traits to show you how a character died
Reduced the likelyhood of having affairs with close relatives
Reduced frequency of childbirth deaths
Reduced health effects of illnesses since 1.04 made low health more lethal
Swapped the portraits of William and Harold, as was done in vanilla
Increased Gavelkind demesne bonus to 33%
Fixed a bug that was preventing the Mongols from conquering land
You can no longer appoint your spouse to the council. This is nearly always a terrible idea because you lose the spouse bonus to that particular stat, so this saves players from making appointments they think will increase their stats but which actually lower it
Fixed some duplicate event ID issues that were causing crashes
Fixed a bug that was preventing independence war escalation from working
Increased the effects of Quick, Genius, Slow and Imbecile to match vanilla values
When the AI wins a holy war or crusade, they will now get a very temporary (1 month) +1000 vassal relation boost to give them time to hand out titles
Newly formed Empires will now always start with at least Low crown authority
0.25
Slightly increased the cost of building holdings
Characters that have the dishonorable trait can now suffer mental ill effects from being known as a murderer, especially if they have a kind disposition
Increased the prestige penalties to the primary heir for being ousted in an excommunication war
Fixed some localisation problems
You will no longer get excommunicated more than once for being a murderer, unless you commit additional (discovered) murders after the first excommunication.