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#7446
sry:
Heroes of Might and Magic 3: Restoration of Erathia 1.0 to 1.4 patch
12 évvel ezelőttről:
Changes in Version 1.4
Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll
screen.
Removed the appearance of Combo Artifacts.
Corrected the single turn, double casting of spells during combat.
Changes in Version 1.3
Multiplayer Updates/Enhancements
Clicking on the "Chat Slider" in multiplayer no longer crashes the
game.
Heroes visiting a Sanctuary can no longer be attacked by enemies
with the use of the arrow keys.
Hot Seat: Combat behaves normally when the last creatures standing
for both heroes are 'Blinded'.
Multiplayer games launched through the Heroes III, version 1.3,
can play Restoration of Erathia multiplayer maps with games
launched through the Heroes III: The Shadow of Death™ program.
General Updates
Dragonflies now cast weakness on the creatures they attack.
Player can control the arrow towers in siege combat if their
defending hero has the artillery skill.
Heroes available from the adventure map taverns are the same as
the heroes in the town taverns.
Changed the formula for the necromancy skill. It is now based on a
skeletons hit points.
Heroes can now leave creature stacks to guard mines.
Non-upgraded creatures can be recruited from an upgraded
creature dwelling inside the town.
Campaign briefing screen now displays an icon representing
scenario difficulty.
AI hero will now value shooter enhancing artifacts depending on
the amount of ranged attack troops they have.
AI controlled monsters will now avoid the moat when castle walls
have not been breached.
Points for finding the grail are now included in the final score
when the game is won from a saved game.
Customizing a hero will no longer remove the catapult from the
hero's inventory.
Memory issues regarding low memory, stored graphics, and town
defense have been resolved.
Monsters can no longer attack a hero visiting a trigger spot if
that hero is not touching the monsters trigger.
When threatened, AI hero will now protect the castle instead of
going after the grail.
Flying monsters no longer stand in place for the entire battle
because of obstacle placement.
Using the "Resurrection" spell at a low level extensively during
combat will not make the price to surrender a negative number.
Clicking on "Max creatures" after performing a sacrifice at the
Altar of Sacrifice will not crash the game.
Slider on the Altar of Sacrifice will now reset.
Heroes exiting the shroud during Repeat Opponent Turn will not be
invisible.
Wandering monsters on water now have a one square attack radius
similar to wandering monsters on land.
"Next Creature" and "Start Combat" buttons no longer disappear if
the game was minimized and restored.
The hero selector buttons on the adventure screen no longer
disappear after viewing the scenario information screen.
Resolved an issue with the hero getting off a ship during Replay
Opponents Turn.
Special Victory Condition: "Build Grail in any town" now functions
correctly and no longer crashes when you look at the Scenario
Information screen.
Using hot keys such as "D" for "Divide" in the town screen no
longer causes a phantom click or other aberrant behavior.
Pressing the "T" key when a player doesn't have any town no longer
causes an illegal operation.
Clicking on a hero's equipped artifact in the kingdom overview
screen will not switch automatically to the backpack and cause odd
game behavior.
Creatures with the "Berserk" spell cast upon them will now move
towards the nearest creature if they can't reach an enemy in one
turn.
Owning more than 51 map creature dwellings does not crash the game.
It is no longer possible to fly into a mountain and stop using the
arrow keys.
You now visit adventure objects instead of flying over them while
using the arrow keys.
Re-hired heroes no longer get multiple stable bonuses.
If a garrison hero was eliminated during his turn, using Replay
Opponent Turn no longer causes him to appear permanently in the
visiting hero slot.
Pyramids no longer give the "Fear" spell.
Player can no longer dismiss a hero's entire army.
Changes in Version 1.2:
Multiplayer:
Eliminated "Gremlin Rush" strategy. Only the first two heroes
hired each week receive a full set of troops. All subsequent
heroes receive a single troop. Also applies to single player games.
Resolved an issue that allowed players to control a hero that
belonged to another player.
Resolved an issue that allowed duplication of artifacts.
Resolved an issue that allowed duplication of a hero.
Resolved an issue that arose when attempting to use an ally's
marketplace. Each player must use his/her own marketplace.
General Updates:
Resolved an issue that allowed creature stacks to grow to very
large numbers.
Sacrifice spell no longer works on enemy troops.
Resolved an issues that arose from using "Replay Turn" feature.
Cursor now updates correctly when using Alt-Tab.
Cursor now updates correctly after using Grail.
Horde structures now correctly affected by Week of... and Month
of... events.
Eliminated "Gremlin Rush" strategy. Only the first two heroes
hired each week receive a full set of troops. All subsequent
heroes receive a single troop. Also applies to multiplayer games.
All hero secondary skills now visible on Kingdom Overview Screen.
Basic Town Portal will now function if the hero is above ground
and the only castle is below ground or vice versa.
Surrender costs no longer include summoned creatures.
Stone and Iron Golems now have correct magic resistance.
Land Mines and Fire Walls no longer damage creatures immune to
fire magic.
Shadows no longer disappear on combat screen.
"Lose Hero" loss condition now correctly functions in saved game
files.
Timed events now work correctly for Computer Players.
Game now functions properly when combat screen is filled with many
obstacles, such as quicksand.
Garrisoned heroes no longer return to garrison after both heroes
are defeated during combat.
Random Heroes now have correct alignment when Restart Scenario is
used.
Map Editor now opens a blank, untitled map after an attempt is
made to open an invalid file.
Changes in Version 1.1:
Allied Maps:
Several Scenario Maps have both allied and non-allied versions for
single and multi-player games. It is easy to spot the allied
versions in the scenario list; each has "(allies)" next to the
name.
Multi-Player Updates:
Data Transfer has been significantly improved! Amount of data
transferred from player to player was optimized to reduce transfer
times to a fraction of those in version 1.0.
Hot Seat Updates - Resolved several Hot Seat problems including
month-end issue and problem where games end before all win/loss
conditions are met.
Town Names and Types now correctly match in Multi-Player Games.
Right-clicking in the map selection screen will no longer stop
others from choosing their hero.
Players can no longer see another player's stats nor dismiss
another player's troops or heroes.
Map/Campaign Updates:
Gold Rush Campaign (Neutral 1B) - Updated to ensure that players
start with correct heroes.
Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level.
Dragon Orb - Heroes no longer are trapped after using teleporter.
Redwood Observatory now accessible.
Vial of Life - All objects now accessible on adventure map.
Islands and Caves - Treasure Chest now accessible.
The Mandate of Heaven - Added Brown Tent.
Warmongers - Removed Market of Time.
Titan's Winter - Upgraded Black Box treasure.
Myth and Legend - Updated water area. Added resources.
Balanced artifacts.
Race for Ardintinny - Fortress Town no longer starts with Mighty
Gorgons.
Barbarian Breakout - Corpse no longer blocks characters path.
Alchemy Lab Update - Battles at Alchemy Labs are now fought on an
above ground combat screen.
General - Updated Obelisks and Puzzle Map to ensure that "X" is
not revealed too early.
General Updates:
Artifact update - The Spirit of Oppression now affects wandering
monsters.
Artifact update - Resource artifacts now function correctly on
garrisoned and visiting heroes in towns.
Creature Update - Troglodytes are immune to stone gaze from
Medusas.
Creature Update - Cyclops can no longer attack during tactics
phase.
Creature Update - Garrisoned creatures now show proper hero
bonuses.
Blind - Updated "Blind" spell to work correctly on all creatures.
Seer's Hut allows you to choose between troops if your party is
full.
Necromancer Skill - Updated to give the player 2/3 of skeleton
warriors.
Resurrected Creatures - Spells that were cast before a creature is
killed no longer affect creature after resurrection. Resolved
other anomalies associated with resurrecting creatures.
Map Editor - Resolved Text Error in the size of Large maps.
Custom Hero pictures now displayed correctly in taverns.
Heroes no longer receive full movement points when rehired in the
same day they die, retreat or surrender.
Replay Opponent button no longer causes screen to go blank.
Updated Resource Bar to update correctly the resource stats.
Updated "Week of..." and "Month of..." to no longer appear in same
order.
Resolved issue that could occur when selecting Artifacts from the
Kingdom Overview Screen.
Resolved issue when Archangels attempt to resurrect other
Archangels.
Resolved issue in Show Advanced Options.
Save Game Screen - "/" now filtered as an invalid character.
Program updated to fix anomalies with mouse cursor display on
Voodoo Rush™ cards.