• b-type
    #7446
    sry:
    Heroes of Might and Magic 3: Restoration of Erathia 1.0 to 1.4 patch
    12 évvel ezelőttről:

    Changes in Version 1.4

    Corrected the Miscellaneous Artifact slots on the Hero's Paperdoll
    screen.
    Removed the appearance of Combo Artifacts.
    Corrected the single turn, double casting of spells during combat.

    Changes in Version 1.3

    Multiplayer Updates/Enhancements

    Clicking on the "Chat Slider" in multiplayer no longer crashes the
    game.
    Heroes visiting a Sanctuary can no longer be attacked by enemies
    with the use of the arrow keys.
    Hot Seat: Combat behaves normally when the last creatures standing
    for both heroes are 'Blinded'.
    Multiplayer games launched through the Heroes III, version 1.3,
    can play Restoration of Erathia multiplayer maps with games
    launched through the Heroes III: The Shadow of Death™ program.

    General Updates

    Dragonflies now cast weakness on the creatures they attack.
    Player can control the arrow towers in siege combat if their
    defending hero has the artillery skill.
    Heroes available from the adventure map taverns are the same as
    the heroes in the town taverns.
    Changed the formula for the necromancy skill. It is now based on a
    skeletons hit points.
    Heroes can now leave creature stacks to guard mines.
    Non-upgraded creatures can be recruited from an upgraded
    creature dwelling inside the town.
    Campaign briefing screen now displays an icon representing
    scenario difficulty.
    AI hero will now value shooter enhancing artifacts depending on
    the amount of ranged attack troops they have.
    AI controlled monsters will now avoid the moat when castle walls
    have not been breached.
    Points for finding the grail are now included in the final score
    when the game is won from a saved game.
    Customizing a hero will no longer remove the catapult from the
    hero's inventory.
    Memory issues regarding low memory, stored graphics, and town
    defense have been resolved.
    Monsters can no longer attack a hero visiting a trigger spot if
    that hero is not touching the monsters trigger.
    When threatened, AI hero will now protect the castle instead of
    going after the grail.
    Flying monsters no longer stand in place for the entire battle
    because of obstacle placement.
    Using the "Resurrection" spell at a low level extensively during
    combat will not make the price to surrender a negative number.
    Clicking on "Max creatures" after performing a sacrifice at the
    Altar of Sacrifice will not crash the game.
    Slider on the Altar of Sacrifice will now reset.
    Heroes exiting the shroud during Repeat Opponent Turn will not be
    invisible.
    Wandering monsters on water now have a one square attack radius
    similar to wandering monsters on land.
    "Next Creature" and "Start Combat" buttons no longer disappear if
    the game was minimized and restored.
    The hero selector buttons on the adventure screen no longer
    disappear after viewing the scenario information screen.
    Resolved an issue with the hero getting off a ship during Replay
    Opponents Turn.
    Special Victory Condition: "Build Grail in any town" now functions
    correctly and no longer crashes when you look at the Scenario
    Information screen.
    Using hot keys such as "D" for "Divide" in the town screen no
    longer causes a phantom click or other aberrant behavior.
    Pressing the "T" key when a player doesn't have any town no longer
    causes an illegal operation.
    Clicking on a hero's equipped artifact in the kingdom overview
    screen will not switch automatically to the backpack and cause odd
    game behavior.
    Creatures with the "Berserk" spell cast upon them will now move
    towards the nearest creature if they can't reach an enemy in one
    turn.
    Owning more than 51 map creature dwellings does not crash the game.
    It is no longer possible to fly into a mountain and stop using the
    arrow keys.
    You now visit adventure objects instead of flying over them while
    using the arrow keys.
    Re-hired heroes no longer get multiple stable bonuses.
    If a garrison hero was eliminated during his turn, using Replay
    Opponent Turn no longer causes him to appear permanently in the
    visiting hero slot.
    Pyramids no longer give the "Fear" spell.
    Player can no longer dismiss a hero's entire army.

    Changes in Version 1.2:

    Multiplayer:

    Eliminated "Gremlin Rush" strategy. Only the first two heroes
    hired each week receive a full set of troops. All subsequent
    heroes receive a single troop. Also applies to single player games.
    Resolved an issue that allowed players to control a hero that
    belonged to another player.
    Resolved an issue that allowed duplication of artifacts.
    Resolved an issue that allowed duplication of a hero.
    Resolved an issue that arose when attempting to use an ally's
    marketplace. Each player must use his/her own marketplace.

    General Updates:

    Resolved an issue that allowed creature stacks to grow to very
    large numbers.
    Sacrifice spell no longer works on enemy troops.
    Resolved an issues that arose from using "Replay Turn" feature.
    Cursor now updates correctly when using Alt-Tab.
    Cursor now updates correctly after using Grail.
    Horde structures now correctly affected by Week of... and Month
    of... events.
    Eliminated "Gremlin Rush" strategy. Only the first two heroes
    hired each week receive a full set of troops. All subsequent
    heroes receive a single troop. Also applies to multiplayer games.
    All hero secondary skills now visible on Kingdom Overview Screen.
    Basic Town Portal will now function if the hero is above ground
    and the only castle is below ground or vice versa.
    Surrender costs no longer include summoned creatures.
    Stone and Iron Golems now have correct magic resistance.
    Land Mines and Fire Walls no longer damage creatures immune to
    fire magic.
    Shadows no longer disappear on combat screen.
    "Lose Hero" loss condition now correctly functions in saved game
    files.
    Timed events now work correctly for Computer Players.
    Game now functions properly when combat screen is filled with many
    obstacles, such as quicksand.
    Garrisoned heroes no longer return to garrison after both heroes
    are defeated during combat.
    Random Heroes now have correct alignment when Restart Scenario is
    used.
    Map Editor now opens a blank, untitled map after an attempt is
    made to open an invalid file.

    Changes in Version 1.1:

    Allied Maps:

    Several Scenario Maps have both allied and non-allied versions for
    single and multi-player games. It is easy to spot the allied
    versions in the scenario list; each has "(allies)" next to the
    name.

    Multi-Player Updates:

    Data Transfer has been significantly improved! Amount of data
    transferred from player to player was optimized to reduce transfer
    times to a fraction of those in version 1.0.
    Hot Seat Updates - Resolved several Hot Seat problems including
    month-end issue and problem where games end before all win/loss
    conditions are met.
    Town Names and Types now correctly match in Multi-Player Games.
    Right-clicking in the map selection screen will no longer stop
    others from choosing their hero.
    Players can no longer see another player's stats nor dismiss
    another player's troops or heroes.

    Map/Campaign Updates:

    Gold Rush Campaign (Neutral 1B) - Updated to ensure that players
    start with correct heroes.
    Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level.
    Dragon Orb - Heroes no longer are trapped after using teleporter.
    Redwood Observatory now accessible.
    Vial of Life - All objects now accessible on adventure map.
    Islands and Caves - Treasure Chest now accessible.
    The Mandate of Heaven - Added Brown Tent.
    Warmongers - Removed Market of Time.
    Titan's Winter - Upgraded Black Box treasure.
    Myth and Legend - Updated water area. Added resources.
    Balanced artifacts.
    Race for Ardintinny - Fortress Town no longer starts with Mighty
    Gorgons.
    Barbarian Breakout - Corpse no longer blocks characters path.
    Alchemy Lab Update - Battles at Alchemy Labs are now fought on an
    above ground combat screen.
    General - Updated Obelisks and Puzzle Map to ensure that "X" is
    not revealed too early.

    General Updates:

    Artifact update - The Spirit of Oppression now affects wandering
    monsters.
    Artifact update - Resource artifacts now function correctly on
    garrisoned and visiting heroes in towns.
    Creature Update - Troglodytes are immune to stone gaze from
    Medusas.
    Creature Update - Cyclops can no longer attack during tactics
    phase.
    Creature Update - Garrisoned creatures now show proper hero
    bonuses.
    Blind - Updated "Blind" spell to work correctly on all creatures.
    Seer's Hut allows you to choose between troops if your party is
    full.
    Necromancer Skill - Updated to give the player 2/3 of skeleton
    warriors.
    Resurrected Creatures - Spells that were cast before a creature is
    killed no longer affect creature after resurrection. Resolved
    other anomalies associated with resurrecting creatures.
    Map Editor - Resolved Text Error in the size of Large maps.
    Custom Hero pictures now displayed correctly in taverns.
    Heroes no longer receive full movement points when rehired in the
    same day they die, retreat or surrender.
    Replay Opponent button no longer causes screen to go blank.
    Updated Resource Bar to update correctly the resource stats.
    Updated "Week of..." and "Month of..." to no longer appear in same
    order.
    Resolved issue that could occur when selecting Artifacts from the
    Kingdom Overview Screen.
    Resolved issue when Archangels attempt to resurrect other
    Archangels.
    Resolved issue in Show Advanced Options.
    Save Game Screen - "/" now filtered as an invalid character.
    Program updated to fix anomalies with mouse cursor display on
    Voodoo Rush™ cards.