mudrunnersnowrunner
expeditionsroadcraft
  • Szabi #862
    16/12/15
    - dont allow user maps for lobbies with "active achievements"

    - minor map fixes

    14/12/15
    - game can load user maps (with disabled achievements) - MP included

    - CRC check added to make sure map versions are the same in MP

    - maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames)

    - some sounds, visuals tuning

    - bugfixes (logs dropping off trucks, inability to continue saved games with some mods)

    - check changes in Media.xml when deciding to disable achievements/MP (fix exploits)

    - mud made stiffer

    - important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too)

    - fix lua errors preventing some mods from working properly

    - EDITOR: fixed bugs related to publishing mods

    - EDITOR: creating maps now support (with no workshop support yet)

    - EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)

    3/12/15
    - crashfix (workshop related)

    - dont continue game until mods are updated (otherwise savegame gets broken)

    2/12/15
    - minor visual improvements

    - game support loading of user maps

    26/11/15
    - more improvements to suspension damage system

    - new damage visuals

    - new damage effect: oil spilling off

    - new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130

    - greatly improved IK controls (crane now wont go down by itself when rotating)

    - bugfix: huge initial damage received when switching to truck (gamestopper)

    - bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper)

    - bugfix: incorrect number of short logs spawning when unpacking short logs

    - new water-flows-off-truck visual effect

    - more mud-wheel physics improvements

    - long mod names UI dialog cropped

    - mud decals visual improved (no mirror mapping)

    18/11/15
    - lobby game starting with no trucks selected for the map

    - more perfomance optimisation for trucks in mud

    - winch ropes goes white at times (visual bug)

    - rope in "pull" state now fits terrain (doesnt intersect it) - visuals

    16/11/15
    - driving dynamics improved (uaz most of all)

    15/11/15
    - further damage system improvements

    - more visual effects improvements

    - beacons now required to install some trailers

    14/11/15
    - markers rays removed (was annoying)

    - RU localisation fixes

    - coop achievements work correctly

    - cloaking synced correctly in MP

    - more damage calculation fixes/improvements

    - xbox360 controller keys remapped

    - more minor visual effects tweaks

    - minor UI fixes

    13/11/15
    - fullscreen crashfix

    - shadercache optimisation

    - fix: optimised particles should not recieve shadows

    12/11/15
    - waterwave visuals update

    - wheel mud bursts visuals update

    - improved damage system - suspension damage is now also detected

    - winXP 32bit fix

    - shaders removed from retail build