sathinel#130
By 1999 it was clear that Microsoft had no intention of delivering Low Level; although officially working on it, almost no resources were dedicated to actually producing code.[11] At the same time Microsoft was in the process of massively investing in DirectX 7.0 (similar to 3.0 largely in name only). Without Low Level, Fahrenheit couldn't be delivered on Windows, and the project stalled. Eventually SGI abandoned work on Fahrenheit[12] and started planning other Scene Graph products which became the last in a series of such projects.
By 2000 DirectX 7.0 was in the marketplace, and proving quite popular. DirectX had become the primary API during the rise of 3D gaming in the late 1990s. Microsoft did release Fahrenheit Scene Graph as XSG the same year, but did so with a note saying it would not be supported. No new versions of XSG were ever released, and all of the pages related to either Fahrenheit or XSG on both the Microsoft and SGI web pages have since disappeared. Hardware accelerated OpenGL support was dropped from the included video drivers in Windows XP, although most video card manufacturers deliver their own implementations.
Ha kicsit tovább olvasol láthatsz még érdekesebb dolgokat is ez a szép infó wikiről van. Az MS megígért mindent aztán elkezdte kinyírni, hogy az ő dolgait használják. Tudom mi a openGL, és még ma is megy leginkább a legfejletebb rajzprogikban, mint maya, stb, és opensource rendszereken leginkább.