
Mielőtt kérdeznél, légyszíves olvasd el ezt a FAQ-t!
PvE Szerver: Zaviel, Blightweald, Gelidra
PvP Szerver: Bloodiron
Megkérek mindenkit, hogy normális hangnemben fórumozzon,
trollkodásért, fórumképtelen magatartásért büntipont / szélsőséges esetben kitiltás jár!
-
sanyiiiii #6500 "Mage 1.4 Discussion
Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
MAGE
Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.
CHLOROMANCER
* Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil.
* Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.
DOMINATOR
* Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
* Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
* Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.
ELEMENTALIST
* Elemental Forces: Reduced rate of Charge consumption.
NECROMANCER
* Soul Purge: Reduced rate of Charge consumption.
PYROMANCER
* Internalize Charge: Reduced rate of Charge consumption.
STORMCALLER
* Eye of the Storm: Now a ground-targeted ability.
* Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells.
* Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target.
* Static Flux: Reduced Charge consumption.
WARLOCK
* Defile, Empowered Darkness: Reduced Charge consumption."