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  • sanyiiiii
    #6499
    "Rogue 1.4 Discussion
    Greetings!

    We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

    As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

    COMBAT
    In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
    * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
    * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
    * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
    * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
    * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

    COMBAT – ITEM PROC RATES
    * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
    - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
    - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
    * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
    ROGUE
    Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.

    ASSASSIN
    * Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.

    BARD
    * Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.

    BLADEDANCER
    * Dancing Steel: You should now be immune to Disarm while channeling this ability.

    INFILTRATOR [PvP]
    * Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.

    NIGHTBLADE
    * Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.

    RANGER
    * Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25."