banner
A 'láthatósági / álcázási rendszer' magyarázataLegfrissebb MM táblázat Képfeltöltés ittReplay feltöltés ittOnline Tech-Tree Virtuális pénisz mérő (EFF/WN7)Serious Threat StreamMr Scheff Stream[FAQ - GYIK avagy Gyakran Ismételt Kérdések]Individuális missziók listája TeamSpeak: pointer4.no-ip.org, jelszó nincs

  • Bmsrt
    #167916
    Changes from 8.0.1 to 8.0.2 test

    return to top
    Graphics:

    - Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
    - Changed the place of light source (sun) on maps: ‘Ensk’, ‘Ziegfried Line’, ‘South Coast’
    - Reduced shining brightness on some of surfaces in premium and standard garages
    - Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
    - Returned destruction effects of most objects for settings different from the highest
    - Updated minimaps for reworked maps
    Tech. Improvements:

    - Dramatically increased performance on all maps with new render
    - Reworked the ‘auto-detect’ function for graphic settings
    - Reworked ‘specular’ component of tank and environment lighting
    Physics:

    - Reworked ramming damage system
    - Improved dynamics of driving ‘uphill’ and maneuvering while driving ‘uphill’ for all vehicles
    - Changed mechanism of damage calculation from falling
    - Fixed the damage mechanics of falling while driving a vehicle on another vehicle
    - Removed possibility to set vehicle on fire by falling on it
    Vehicles:

    - Price for all stock modules of Tier 1 tanks set on 0 credits
    - Fixed the armoring of IS-4 gun mantlet
    - Fixed the armoring of Pz III front plate
    - Increased armoring of E-100 and Maus gun mantlets
    - Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
    - Reworked battle weight and Tier spread for T-127 and Matilda Black Prince
    UI:

    - Added small improvements for after battle statistics window
    - In after battle statistics damage dealt to allies now takes in count current Anti-TK rules for platoons and training room
    - Vehicles that are currently not available for sales were removed from all Tech Trees
    - Removed after battle auto-selection of the vehicle with XP modifier for the first victory enabled
    - Added possibility to compare modules from different vehicles in the Tech Tree
    - Improved the visibility of SPG dispersion circle on some landscapes
    - In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle disregarding its’ current status, was added
    Sounds:

    - Removed the misleading ricochet sound, when ramming a vehicle
    - Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
    - Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
    - Fixed sound effects for SPG leFH18B2. gun
    - Fixed sound effects for Т34 gun
    - Fixed some discrepancy of guns calibers and their sounds
    - Removed the explosion effect sound, when explosions happens inside objects
    Fixes:

    - Fixed the unavailability of red line on ‘Fjords’ map
    - Fixed numerous errors in lighting settings on in-game maps
    - Fixed numerous errors in content on new in-game maps
    - Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously displayed incorrectly ramming and splash types of damage
    - Fixed incorrect display of personal emblems contour
    - Fixed the incorrect commands binding for F5 and F6
    - Fixed numerous graphic errors in display of personal tank emblems and inscriptions
    - Fixed the impossibility to switch teams places in training room
    - Fixed the display of personal inscriptions texture borders
    - Fixed the lack of destruction effects for some environmental objects
    - Fixed the work of ‘Leave the queue’ button after opening statistics window
    - Fixed the error with opening a training room creation while resizing the game client window
    - Fixed the bright-red ‘lighting’ of trees in semi-transparent state
    - Fixed client hanging on ‘Loading Hangar’ after the battle
    - Fixed the not working cap on ‘Widepark’ and ‘Cliff’ maps
    - Fixed the rounds impact points flashing
    - Fixed the bright-red lighting of tracks traces
    - Fixed the display of explosion remaining on objects with sophisticated geometry
    - Fixed the display of clan emblems instead of penetration marks on vehicles of clan players
    - Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
    - Fixed client hanging when trying to install personal emblems or inscriptions
    - Fixed the ability to stay underwater without drowning for T-28 tank
    - Fixed lighting setting in standard and premium hangars
    - Fixed the disappearance or non-display of drowning indicator in several cases
    - Fixed the rare crash to desktop during game client loading
    - Fixed rare bugs of ‘Fog of War’ Clan Wars feature
    - Fixed the rare desync. of aiming vector and the reticle display
    - Fixed previously not working RMB fixation for SPG’s
    - Fixed the move of reticle while zooming
    - Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
    - Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
    - Fixed availability of two similar additional equipment for French TD’s
    - Fixed shadows ‘shaking’ while moving the vehicle
    - Fixed the binding of radial menu on Mouse Scroll

    [URL=http://worldoftanks.com/news/1571-80-public-test-notes/#81%20to%2082]Usa-szerver oldaláról[/URL]